Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Fix wording #122

Merged
merged 2 commits into from
Dec 2, 2024
Merged
Show file tree
Hide file tree
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
2 changes: 1 addition & 1 deletion Editor/Localization/ja.po
Original file line number Diff line number Diff line change
Expand Up @@ -627,7 +627,7 @@ msgid "Completion Report Settings"
msgstr "正常終了レポート設定"

# postOnNormally
msgid "Post if completes"
msgid "Post on Completion"
msgstr "正常終了時にも送信"

# postOnNormally tooltip
Expand Down
2 changes: 1 addition & 1 deletion Editor/UI/Reporters/SlackReporterEditor.cs
Original file line number Diff line number Diff line change
Expand Up @@ -67,7 +67,7 @@ public class SlackReporterEditor : UnityEditor.Editor

private static readonly string s_normallyHeader = L10n.Tr("Completion Report Settings");

private static readonly string s_postOnNormally = L10n.Tr("Post if completes");
private static readonly string s_postOnNormally = L10n.Tr("Post on Completion");
private static readonly string s_postOnNormallyTooltip = L10n.Tr("Also post a report if completed autopilot normally.");
private SerializedProperty _postOnNormallyProp;
private GUIContent _postOnNormallyGUIContent;
Expand Down
4 changes: 2 additions & 2 deletions README.md
Original file line number Diff line number Diff line change
Expand Up @@ -188,7 +188,7 @@ Autopilot can be run in the Unity editor in three ways.
Open the AutopilotSettings file you wish to run in the inspector and click the **Run** button to launch Autopilot.
After the set run time has elapsed, or as in normal play mode, clicking the Play button will stop the program.

> [!TIPS]
> [!TIP]
> If you start the Autopilot in Edit Mode, so return to Edit Mode when the Autopilot is terminated.
> If you start the Autopilot in Play Mode, Play Mode will continue even after the autopilot is terminated.

Expand Down Expand Up @@ -524,7 +524,7 @@ The instance of this Reporter (.asset file) can have the following settings.
<dt>Message</dt><dd>Message body template for error reports. You can specify placeholders like a "{message}".</dd>
<dt>Color</dt><dd>Attachments color for error reports. Default color is same as Slack's "danger" red.</dd>
<dt>Screenshot</dt><dd>Take a screenshot for error reports. Default is on.</dd>
<dt>Post if completes</dt><dd>Also post a report if completed autopilot normally. Default is off.</dd>
<dt>Post on Completion</dt><dd>Also post a report if completed autopilot normally. Default is off.</dd>
</dl>

You can create a Slack Bot on the following page:
Expand Down
2 changes: 1 addition & 1 deletion README_ja.md
Original file line number Diff line number Diff line change
Expand Up @@ -189,7 +189,7 @@ Reporterインスタンスは、UnityエディタのProjectウィンドウで右
実行したい設定ファイル(AutopilotSettings)をインスペクタで開き、**実行**ボタンをクリックすると、オートパイロットが起動します。
設定された実行時間が経過するか、**停止**ボタンクリックで停止します。

> [!TIPS]
> [!TIP]
> 編集モードからオートパイロットを起動したとき、オートパイロットが停止すると編集モードに戻ります。
> 再生モードの状態でオートパイロットを起動すると、オートパイロットを停止しても再生モードは継続されます。

Expand Down