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Graphics utilities: updated CreateUniformBuffer function to clear CPU…
MacOS/iOS/tvOS build #1346: Commit a803763 pushed by TheMostDiligent
November 10, 2023 07:06 19m 23s master
November 10, 2023 07:06 19m 23s
Graphics utilities: updated CreateUniformBuffer function to clear CPU…
MacOS/iOS/tvOS build #1345: Commit a803763 pushed by TheMostDiligent
November 10, 2023 05:38 30m 20s development
November 10, 2023 05:38 30m 20s
GLSLDefinitions: added option for the client to use gl_PointSize by d…
MacOS/iOS/tvOS build #1344: Commit abdf2bc pushed by TheMostDiligent
November 7, 2023 22:12 44m 54s master
November 7, 2023 22:12 44m 54s
GLSLDefinitions: added option for the client to use gl_PointSize by d…
MacOS/iOS/tvOS build #1343: Commit abdf2bc pushed by TheMostDiligent
November 7, 2023 20:32 33m 32s development
November 7, 2023 20:32 33m 32s
OpenGL backend: use glBlitFramebuffer to copy depth textures in GLES
MacOS/iOS/tvOS build #1342: Commit 6b79351 pushed by TheMostDiligent
November 5, 2023 20:23 31m 59s master
November 5, 2023 20:23 31m 59s
OpenGL backend: use glBlitFramebuffer to copy depth textures in GLES
MacOS/iOS/tvOS build #1341: Commit 6b79351 pushed by TheMostDiligent
November 5, 2023 19:20 16m 49s development
November 5, 2023 19:20 16m 49s
OpenGL backend: use glBlitFramebuffer to copy depth textures in GLES
MacOS/iOS/tvOS build #1340: Commit 00cd1a7 pushed by TheMostDiligent
November 5, 2023 19:16 4m 11s development
November 5, 2023 19:16 4m 11s
OpenGL backend: updated AttachToFramebuffer method to control which f…
MacOS/iOS/tvOS build #1339: Commit 95aa211 pushed by TheMostDiligent
November 5, 2023 18:05 16m 15s development
November 5, 2023 18:05 16m 15s
OpenGL backend: disable scissor test when copying/blitting textures
MacOS/iOS/tvOS build #1338: Commit f9ea53a pushed by TheMostDiligent
November 5, 2023 17:07 20m 45s development
November 5, 2023 17:07 20m 45s
DiligentCore.NET: Fixed the method IShaderResourceVariable:SetArray
MacOS/iOS/tvOS build #1337: Commit 464571d pushed by TheMostDiligent
October 28, 2023 19:54 18m 52s master
October 28, 2023 19:54 18m 52s
DiligentCore.NET: Fixed the method IShaderResourceVariable:SetArray
MacOS/iOS/tvOS build #1336: Pull request #442 opened by MikhailGorobets
October 28, 2023 15:33 37m 1s fix_bindless
October 28, 2023 15:33 37m 1s
DiligentCore.NET: Fixed the method IShaderResourceVariable:SetArray
MacOS/iOS/tvOS build #1335: Commit bd79ae8 pushed by MikhailGorobets
October 28, 2023 15:32 29m 47s fix_bindless
October 28, 2023 15:32 29m 47s
BuildGLSLSourceString: throw exception in case of HLSL to GLSL conver…
MacOS/iOS/tvOS build #1334: Commit a5e20cc pushed by TheMostDiligent
October 23, 2023 06:33 25m 1s master
October 23, 2023 06:33 25m 1s
BuildGLSLSourceString: throw exception in case of HLSL to GLSL conver…
MacOS/iOS/tvOS build #1333: Commit a5e20cc pushed by TheMostDiligent
October 23, 2023 05:26 20m 54s development
October 23, 2023 05:26 20m 54s
TextureFormatAttribs: added IsDepthStencil convenience method
MacOS/iOS/tvOS build #1332: Commit 84f9ec9 pushed by TheMostDiligent
October 22, 2023 21:17 28m 10s master
October 22, 2023 21:17 28m 10s
TextureFormatAttribs: added IsDepthStencil convenience method
MacOS/iOS/tvOS build #1331: Commit 84f9ec9 pushed by TheMostDiligent
October 22, 2023 20:36 23m 46s development
October 22, 2023 20:36 23m 46s
Some improvements to CMake output
MacOS/iOS/tvOS build #1330: Commit 874fa54 pushed by TheMostDiligent
October 21, 2023 05:42 49m 16s master
October 21, 2023 05:42 49m 16s
Some improvements to CMake output
MacOS/iOS/tvOS build #1329: Commit 874fa54 pushed by TheMostDiligent
October 21, 2023 03:57 1h 20m 31s development
October 21, 2023 03:57 1h 20m 31s
Added reference to the main repo for supported platforms and features…
MacOS/iOS/tvOS build #1328: Commit c482417 pushed by TheMostDiligent
October 21, 2023 03:46 27m 27s master
October 21, 2023 03:46 27m 27s
Added reference to the main repo for supported platforms and features…
MacOS/iOS/tvOS build #1327: Commit c482417 pushed by TheMostDiligent
October 21, 2023 02:14 42m 21s development
October 21, 2023 02:14 42m 21s
CMake: improved output when checking for D3D11/D3D12 support
MacOS/iOS/tvOS build #1326: Commit c3bf4e1 pushed by TheMostDiligent
October 21, 2023 01:21 31m 35s master
October 21, 2023 01:21 31m 35s
CMake: improved output when checking for D3D11/D3D12 support
MacOS/iOS/tvOS build #1325: Commit c3bf4e1 pushed by TheMostDiligent
October 21, 2023 00:34 25m 54s development
October 21, 2023 00:34 25m 54s
GitHub Actions: removed Win8.1 build configuration as there is no Win…
MacOS/iOS/tvOS build #1324: Commit ae0472d pushed by TheMostDiligent
October 20, 2023 23:56 27m 47s master
October 20, 2023 23:56 27m 47s
GitHub Actions: removed Win8.1 build configuration as there is no Win…
MacOS/iOS/tvOS build #1323: Commit ae0472d pushed by TheMostDiligent
October 20, 2023 23:27 18m 5s development
October 20, 2023 23:27 18m 5s
A number of build fixes
MacOS/iOS/tvOS build #1322: Commit 9d289c7 pushed by TheMostDiligent
October 20, 2023 22:59 22m 16s development
October 20, 2023 22:59 22m 16s