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EmuText
Michael edited this page Jun 11, 2020
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This class represents a basic text label.
Inheritance: EmuCore
EmuText(x, y, width, height, text)
Parameter | Type | Description |
---|---|---|
x | real | The x coordinate where the bitfield will be created |
y | real | The y coordinate where the bitfield will be created |
w | real | The width of the bitfield |
h | real | The height of the bitfield |
text | string | The text to display |
Text is rendered using the Scribble text renderer, and will recognize Scribble formatting tags. Check Scribble's wiki for more information.
var text = new EmuText(32, 32, 512, 32, "The quick brown fox jumped over the lazy doggo.");
container.AddContent(option);
This will create an EmuText element and add it to a previously defined container.
var text = new EmuText(32, 64, 512, 32, "This was a [rainbow]triumph[/rainbow], I'm making a note here, [pulse][c_red]HUGE SUCCESS[/c][/pulse[");
container.AddContent(option);
This will create an EmuText element with text formatted using Scribble formatting tags.