Skip to content
/ ffvii Public

An in-progress matching decompilation of Final Fantasy VII For the PSX.

Notifications You must be signed in to change notification settings

Drahsid/ffvii

Repository files navigation

FFVII

Match Status Decomp Status

An in-progress decompilation of the original US release of Final Fantasy VII on the PSX.

Building (Linux)

Install build dependencies

The build process has the following package requirements:

  • git
  • build-essential
  • binutils-mips-linux-gnu
  • python3
  • bchunk
  • 7z

Under a Debian based distribution, you can install these with the following commands:

sudo apt-get update
sudo apt-get install git build-essential binutils-mips-linux-gnu python3 bchunk p7zip-full

Clone the repository

Clone https://github.com/Drahsid/ffvii.git in whatever diretory you wish. Make sure to initialize the submodules!

git clone https://github.com/Drahsid/ffvii.git --recursive
cd ffvii
git submodule init

Install Python3 requirements

Run pip3 install requirements.txt

Prepare your base images

In the directory base place the .bin and .cue files of each disk in this folder with these names:

disk bin/cue filename
1 bin ffvii1.bin
1 cue ffvii1.cue
2 bin ffvii2.bin
2 cue ffvii2.cue
3 bin ffvii3.bin
3 cue ffvii3.cue

Extracting the contents of the disks

The first time that you run make setup, assets will be extracted from your disks into the SCUS_941 directory acoording to common_files.yaml. This will take a few minutes! You can use make ubernuke to clean the relevant directories if you need to re-extract your assets.

Build the code

Just run make to build. If the build succeeds, a folder will be produced with the name build, inside this, you will find the output.

Contributing

Contributions are welcome. If you would like to reserve a function, open a PR with the function or file name(s).

Big TODOs

Currently, capstone has no logic to disassemble GTE instructions (which are COP2 instructions,) and thus, these are interpreted as data. This means that any code that uses these are effectively not possible to decompile back into C (for now).

The process of extracting assets from the disk files is a two-step process, and optimally would become a single-step process.

Additionally, there is currently not a method to magically re-assemble the disk.

About

An in-progress matching decompilation of Final Fantasy VII For the PSX.

Resources

Stars

Watchers

Forks

Releases

No releases published

Packages

No packages published