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Connecting Character Up

Jared Taylor edited this page Apr 6, 2021 · 1 revision

Assign Ragdoll to Mesh

  1. Open your Character's Mesh
  2. Under Asset Details scroll down to the category Physics
  3. Change Physics Asset to the new Physics Asset you created in the Transfer Physics Asset tutorial

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PHATWraithAssignedV2

Assign Mesh to Character

  1. Open the character you made in Character Setup
  2. Select the mesh
  3. Assign your mesh

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AssignMeshToCharacterV2

Assign Animation Blueprint to Mesh

  1. With the character mesh still selected, change Anim Class to the Animation Blueprint you retargeted in Animation Retargeting

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AssignABV2

Assign Ragdoll Animations

  1. Still in your character, select the character itself
  2. Scroll down to the Ragdoll category and change Ragdoll Stand Up Face and Ragdoll Stand Up Back to the mesh-specific animations (by default MoveIt's will still be assigned and will cause serious glitches if you try to stand back up from Ragdoll using them)

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SelectCharacterItselfV2

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AssignRagdollAnimsV

Set Default Movement Mode

  1. If you scroll to the top you will notice 3 options Orient to View, Orient to Movement, and Orient To Movement with Cycle
  2. These have the same effect as Set Movement System except its performed in the editor so there is no need for you to set it at runtime
  3. If you are unfamiliar with these settings the best thing to do is try them in turn and see how your character handles differently
  4. Use these options to set the default behaviour

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MoveSettingsV2

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