-
Notifications
You must be signed in to change notification settings - Fork 7
Sequencer
Jared Taylor edited this page May 30, 2021
·
2 revisions
Various functionality is disabled in editor and only enabled in-game. This also means it wont work in sequencer. You need to go through each individual node or component and enable to appropriate setting to have them work in editor.
Only supported by MoveIt 2.301 onwards
Setting is named bWorkOutsidePIE
and you can expose this on all nodes if you wish and create a single boolean to toggle all nodes for sequencer at once.
These nodes are disabled in editor by default:
- Duck
- Foot IK
- Jumping Compression
- Land Foot IK
- Landing Compression
- Landing Pose
- Look Target
- MISkeletalMeshComponent (
bEnableTurnInPlaceOutsidePIE
- this is set on the character mesh) - MIAnimNotifyFootstep (
bEnableOutsideGameWorld
Note: MoveIt does not use this notify by default. Each notify needs to be changed and you should be updating this from an external source if you choose to use them)
LEGACY - Pre 2.4 - Default MoveIt Input File [ D ]
Prerequisite knowledge for using MoveIt
- Project Setup [ V ]
- Character Requirements [ V ]
-
Character Setup [ V ]
- Optional: Adding Missing IK Bones [ V ]
- Retargeting Preparation [ V ]
-
Animation Retargeting [ V ]
- Optional: MetaHuman
- Optional: Custom Retarget Pose [ V ]
- Transfer Physics Asset [ V ]
- Connecting Character Up [ V ]
- View Component [ V ]
- Spring Arm [ V ]
- Root Motion
- Weapon Poses & Aim Offsets
- Collisions & Physical Materials [ V ]
Settings, Look & Feel
- Turn In Place Overview
- Pivoting
- Cycled Movement
- Coyote Time & Bunny Time
- Walk / Jog / Run State
- Turning Circle
Expanding your MoveIt knowledge
Common game types with MoveIt
Tutorials contributed by community members