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Sequencer

Jared Taylor edited this page May 30, 2021 · 2 revisions

Various functionality is disabled in editor and only enabled in-game. This also means it wont work in sequencer. You need to go through each individual node or component and enable to appropriate setting to have them work in editor.

Only supported by MoveIt 2.301 onwards

Animation Graph Nodes

Setting is named bWorkOutsidePIE and you can expose this on all nodes if you wish and create a single boolean to toggle all nodes for sequencer at once.

These nodes are disabled in editor by default:

  • Duck
  • Foot IK
  • Jumping Compression
  • Land Foot IK
  • Landing Compression
  • Landing Pose
  • Look Target

Classes

  • MISkeletalMeshComponent (bEnableTurnInPlaceOutsidePIE - this is set on the character mesh)
  • MIAnimNotifyFootstep (bEnableOutsideGameWorld Note: MoveIt does not use this notify by default. Each notify needs to be changed and you should be updating this from an external source if you choose to use them)
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