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Merge pull request #1 from brndd/patch-1
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English grammar fixes
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Dubwise56 authored Aug 14, 2019
2 parents d2a61d7 + be7c4a6 commit e49deee
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18 changes: 9 additions & 9 deletions Defs/ThingDefs_Buildings/BuildingsB_Hygiene.xml
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<holdsRoof>false</holdsRoof>
<fillPercent>0.15</fillPercent>
<description>Thin door which only blocks line of sight to people using bathroom fixtures, does not create new rooms or prevent heat loss.</description>
<description>Thin door which only blocks line of sight to people using bathroom fixtures. Does not create new rooms or prevent heat loss.</description>
<thingClass>DubsBadHygiene.Building_StallDoor</thingClass>
<graphicData>
<texPath>DBH/Things/Building/StallDoorSimple_Mover</texPath>
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<ThingDef ParentName="BasedHygieneMom">
<defName>WashBucket</defName>
<label>water tub</label>
<description>Tub of water used for personal hygiene, must be regularly refilled with fresh water. (Can also be used for drinking if thirst is enabled)</description>
<description>Tub of water used for personal hygiene, must be regularly refilled with fresh water. Can also be used for drinking if thirst is enabled.</description>
<thingClass>DubsBadHygiene.Building_washbucket</thingClass>
<graphicData>
<texPath>DBH/Things/Building/filthyBucket</texPath>
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<ThingDef ParentName="BasedHygieneMom">
<defName>BurnPit</defName>
<label>Burn Pit</label>
<description>Eliminates fecal sludge by burning it as fuel, can be used for disposing of corpses, or other detritus. Colonist may become sick if they spend too long near burning waste</description>
<description>Eliminates fecal sludge by burning it as fuel. Can also be used for disposing of corpses or other detritus. Colonists may become sick if they spend too long near burning waste.</description>
<thingClass>DubsBadHygiene.Building_BurnPit</thingClass>
<category>Building</category>
<graphicData>
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<ThingDef ParentName="DubsDirtyBasinBase">
<defName>Fountain</defName>
<label>Fountain</label>
<description>Water fountain, used for drinking and washing</description>
<description>A water fountain used for drinking and washing</description>
<graphicData>
<drawSize>(2,2)</drawSize>
<graphicClass>Graphic_Single</graphicClass>
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<ThingDef ParentName="DubsDirtyTerletBase" Name="AdvTerletBase" Abstract="True">
<defName>ToiletAdv</defName>
<thingClass>DubsBadHygiene.Building_AdvToilet</thingClass>
<description>Twice as water efficient as a standard toilet, provides the optimum multi-functional experience with automatic cleansing and deodorization.</description>
<description>Twice as water efficient as a standard toilet. Provides the optimum multi-functional experience with automatic cleansing and deodorization.</description>
<graphicData>
<texPath>DBH/Things/Building/Toilets/toilet</texPath>
<graphicClass>Graphic_Multi</graphicClass>
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<!-- Baths -->
<ThingDef ParentName="BasedFixture" Name="DubsDirtyBathtubBase" Abstract="True">
<description>Slow to use, requires large amounts of water, but very comfortable. Can be heated by placing an adjacent campfire, or via plumbed hot water tanks, does not require a sewage outlet.</description>
<description>Slow to use and requires large amounts of water, but very comfortable. Can be heated by placing an adjacent campfire, or via plumbed hot water tanks. Does not require a sewage outlet.</description>
<thingClass>DubsBadHygiene.Building_bath</thingClass>
<graphicData>
<drawSize>(2,3)</drawSize>
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<!-- Showers -->
<ThingDef ParentName="BasedFixture" Name="DubsDirtyShowerBase" Abstract="True">
<description>Simple shower, requires water from water towers, can be heated via plumbed hot water tanks, does not require a sewage outlet.</description>
<description>Simple shower. Requires water from water towers. Can be heated via plumbed hot water tanks. Does not require a sewage outlet.</description>
<thingClass>DubsBadHygiene.Building_Shower</thingClass>
<graphicData>
<drawSize>(2,2)</drawSize>
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<ThingDef ParentName="DubsDirtyShowerBase">
<defName>ShowerAdvStuff</defName>
<label>Power Shower</label>
<description>Features a large 110mm 4 spray powered showerhead to relax those aching muscles, heats water on demand and doubles washing speed!</description>
<description>Features a large 110mm 4 spray powered showerhead to relax those aching muscles. Heats water on demand and doubles washing speed!</description>
<thingClass>DubsBadHygiene.Building_PowerShower</thingClass>
<graphicData>
<drawSize>(2,2)</drawSize>
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</researchPrerequisites>
</ThingDef>

</Defs>
</Defs>
8 changes: 4 additions & 4 deletions Defs/ThingDefs_Buildings/BuildingsC_Joy.xml
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@@ -1,4 +1,4 @@
<?xml version="1.0" encoding="utf-8"?>
<?xml version="1.0" encoding="utf-8"?>
<Defs>


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<ThingDef ParentName="BasedFixture" Name="DubsHotTubBase">
<description>Hot tub used for hydrotherapy, relaxation or pleasure. Filled with water from water towers on first use, self heated and does not require a sewage outlet.</description>
<description>Hot tub used for hydrotherapy, relaxation or pleasure. Filled with water from water towers on first use. Self heated and does not require a sewage outlet.</description>
<thingClass>DubsBadHygiene.Building_HotTub</thingClass>
<defName>HotTub</defName>
<label>Hot Tub</label>
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<ThingDef ParentName="BasedHygieneMom">
<defName>WashingMachine</defName>
<label>Washing Machine</label>
<description>Washes clothes so well that you couldn't even tell someone died wearing it!</description>
<description>Washes clothes so well that you can't even tell someone died wearing it!</description>
<thingClass>DubsBadHygiene.Building_WashingMachine</thingClass>
<graphicData>
<texPath>DBH/Things/Building/washingMachine</texPath>
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<designationCategory>HygieneMisc</designationCategory>
</ThingDef>

</Defs>
</Defs>
8 changes: 4 additions & 4 deletions Defs/ThingDefs_Buildings/BuildingsD_WaterManagement.xml
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</ThingDef>

<ThingDef Name="BasedWaterTower" ParentName="BasedHygieneMom" Abstract="True">
<description>Stores water for use by plumbed fixtures, if the contained water becomes contaminated the tank must be drained.</description>
<description>Stores water for use by plumbed fixtures. If the contained water becomes contaminated, the tank must be drained.</description>
<tickerType>Normal</tickerType>
<blockWind>true</blockWind>
<castEdgeShadows>false</castEdgeShadows>
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<ThingDef ParentName="BasedHygieneMom">
<defName>SewageOutlet</defName>
<label>Sewage outlet</label>
<description>Can be placed anywhere, sewage will pool and spread on land or disperse in water. Sewage cleans up over time, the presence of trees, water or rain will speed it up.</description>
<description>Can be placed anywhere. Sewage will pool and spread on land or disperse in water. Sewage cleans up over time; the presence of trees, water or rain will speed this up.</description>
<graphicData>
<texPath>DBH/Things/Building/Sewage/sewagePipe</texPath>
<graphicClass>Graphic_Multi</graphicClass>
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<ThingDef ParentName="BasedHygieneMom">
<defName>SewageSepticTank</defName>
<label>Septic Tank</label>
<description>Slowly cleans sewage over time. Sewage is directed to septic tanks first, if it reaches full capacity then excess sewage is sent to sewage outlets.</description>
<description>Slowly cleans sewage over time. Sewage is directed to septic tanks first. If it reaches full capacity then excess sewage is sent to sewage outlets.</description>
<graphicData>
<texPath>DBH/Things/Building/Sewage/SepticTank</texPath>
<graphicClass>Graphic_Single</graphicClass>
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</Defs>
</Defs>
26 changes: 13 additions & 13 deletions Defs/ThingDefs_Buildings/BuildingsE_Heating.xml
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<ThingDef ParentName="BasedHeating">
<defName>Thermostat</defName>
<label>Thermostat</label>
<description>Used to control electric and gas boilers, more than 1 can be placed, connects via standard plumbing.</description>
<description>Used to control electric and gas boilers. More than 1 can be placed. Connects via standard plumbing.</description>
<graphicData>
<texPath>DBH/Things/Building/Heating/thermostat</texPath>
<graphicClass>Graphic_Multi</graphicClass>
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<ThingDef ParentName="BasedHeating">
<defName>GasBoiler</defName>
<label>Gas boiler</label>
<description>Produces 2000 heating units for radiators and hot water tanks. Requires chemfuel for fuel, Can be controlled by thermostats</description>
<description>Produces 2000 heating units for radiators and hot water tanks. Requires chemfuel for fuel. Can be controlled by thermostats.</description>
<graphicData>
<texPath>DBH/Things/Building/Heating/GasBoiler</texPath>
<graphicClass>Graphic_Multi</graphicClass>
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<ThingDef ParentName="BasedHeating">
<defName>ElectricBoiler</defName>
<label>Electric Boiler</label>
<description>Produces a variable amount of heating units for radiators and hot water tanks. Manually controlled power setting. Can be controlled by thermostats</description>
<description>Produces a variable amount of heating units for radiators and hot water tanks. Manually controlled power setting. Can be controlled by thermostats.</description>
<graphicData>
<texPath>DBH/Things/Building/Heating/ElectricBoiler</texPath>
<graphicClass>Graphic_Multi</graphicClass>
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<ThingDef ParentName="BasedHygieneMom">
<defName>SolarHeater</defName>
<label>Solar Heater</label>
<description>Uses sunlight to heat hot water tanks and radiators, 0-2000 units of heating power depending on light level and ambient temperature.</description>
<description>Uses sunlight to heat hot water tanks and radiators. 0-2000 units of heating power depending on light level and ambient temperature.</description>
<graphicData>
<texPath>DBH/Things/Building/Heating/solarHeater</texPath>
<graphicClass>Graphic_Single</graphicClass>
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<ThingDef ParentName="BasedHeating">
<defName>HotWaterTank</defName>
<label>Hot Water Tank</label>
<description>Stores hot running water for showers and baths, connect to any boiler to heat.</description>
<description>Stores hot running water for showers and baths. Connect to any boiler to heat.</description>
<graphicData>
<texPath>DBH/Things/Building/Heating/Boiler</texPath>
<graphicClass>Graphic_Single</graphicClass>
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<rect>(0.05,0.05,0.95,0.95)</rect>
</damageData>
</graphicData>
<description>Heats rooms using hot water, requires 100 heating units.</description>
<description>Heats rooms using hot water. Requires 100 heating units.</description>
<passability>Standable</passability>
<blockWind>false</blockWind>
<castEdgeShadows>false</castEdgeShadows>
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<rect>(0.05,0.05,0.95,0.95)</rect>
</damageData>
</graphicData>
<description>3 times the output of a standard radiator, useful for larger rooms, requires 300 heating units.</description>
<description>3 times the output of a standard radiator, useful for larger rooms. Requires 300 heating units.</description>
<size>(2,1)</size>
<costList>
<Steel>15</Steel>
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<terrainAffordanceNeeded>Light</terrainAffordanceNeeded>
<altitudeLayer>Weather</altitudeLayer>
<clearBuildingArea>false</clearBuildingArea>
<description>Cools a room by circulating air, includes a built in lamp</description>
<description>Cools a room by circulating air. Includes a built in lamp.</description>
<passability>Standable</passability>
<drawerType>RealtimeOnly</drawerType>
<blockWind>false</blockWind>
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<terrainAffordanceNeeded>Light</terrainAffordanceNeeded>
<altitudeLayer>Weather</altitudeLayer>
<clearBuildingArea>false</clearBuildingArea>
<description>Cools a room by circulating air, includes a built in lamp</description>
<description>Cools a room by circulating air. Includes a built in lamp.</description>
<passability>Standable</passability>
<drawerType>RealtimeOnly</drawerType>
<blockWind>false</blockWind>
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<ThingDef ParentName="BasedHeating">
<defName>AirConOutdoorUnit</defName>
<label>Air-Con Outdoor Unit</label>
<description>Multi-split Air Conditioner unit, place outdoors and pipe to indoor units or freezer units, power mode select with 100-1000 cooling units capacity</description>
<description>Multi-split Air Conditioner unit. Place outdoors and pipe to indoor units or freezer units. Power mode selection with 100-1000 cooling units capacity</description>
<graphicData>
<texPath>DBH/Things/Building/Heating/Aircon</texPath>
<graphicClass>Graphic_Single</graphicClass>
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<ThingDef ParentName="BaseAircon">
<defName>AirconIndoorUnit</defName>
<label>Air-Con Indoor Unit</label>
<description>Indoor Air-con unit for rooms, connect to outdoor air-con units, requires 100 cooling units.</description>
<description>Indoor Air-con unit for rooms. Connect to outdoor air-con units. Requires 100 cooling units.</description>
<costList>
<Steel>25</Steel>
</costList>
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<ThingDef ParentName="BaseAircon">
<defName>FreezerUnit</defName>
<label>Walk-in freezer unit</label>
<description>Freezer unit for creating a walk in freezer, connect to outdoor air-con units, requires 300 cooling units.</description>
<description>Freezer unit for creating a walk in freezer. Connect to outdoor air-con units. Requires 300 cooling units.</description>
<costList>
<Steel>30</Steel>
<ComponentIndustrial>1</ComponentIndustrial>
Expand Down Expand Up @@ -742,4 +742,4 @@
</placeWorkers>
</ThingDef>

</Defs>
</Defs>
6 changes: 3 additions & 3 deletions Defs/ThingDefs_Buildings/BuildingsF_Irrigation.xml
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Expand Up @@ -58,7 +58,7 @@
<ThingDef ParentName="BasedHygieneMom">
<defName>FireSprinkler</defName>
<label>Fire Sprinkler</label>
<description>Triggered by fire or high temperature, douses flames with a spray of water</description>
<description>Triggered by fire or high temperature. Douses flames with a spray of water</description>
<graphicData>
<texPath>DBH/Things/Building/firesprinkler</texPath>
<graphicClass>Graphic_Single</graphicClass>
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<ThingDef ParentName="BasedHygieneMom">
<defName>BiosolidFertilizer</defName>
<label>Biosolid Fertilizer</label>
<description>Biosolid fertilizer used for increasing the fertility of diggable terrain, lasts just under 1 year.</description>
<description>Biosolid fertilizer used for increasing the fertility of diggable terrain. Lasts just under 1 year.</description>
<selectable>false</selectable>
<uiIconPath>DBH/UI/fertilizer</uiIconPath>
<statBases>
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<li>SewageSludgeComposting</li>
</researchPrerequisites>
</ThingDef>
</Defs>
</Defs>
16 changes: 8 additions & 8 deletions Languages/English/Keyed/DubsHygiene.xml
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Expand Up @@ -22,7 +22,7 @@
<BlockedSewage>Blocked Sewage Outlet</BlockedSewage>
<BlockedSewageDesc>Sewage has built up around the drain hole and is blocking the outlet.\n\nBuild more outlets or add a septic tank to create a buffer and reduce pressure on the outlets.</BlockedSewageDesc>
<LowWaterTemp>Low Water Temp</LowWaterTemp>
<LowWaterTempDesc>The water temperature in this tank is too low, colonists expecting to use hot water may get annoyed.\n\nTurn on boilers, increase the heating capacity or add another hot water tank.</LowWaterTempDesc>
<LowWaterTempDesc>The water temperature in this tank is too low; colonists expecting to use hot water may get annoyed.\n\nTurn on boilers, increase the heating capacity, or add another hot water tank.</LowWaterTempDesc>
<WellNeedsWater>Must be placed over a cell with ground water.</WellNeedsWater>
<AssigningRequiresRoom>The fixture must be inside a room to restrict it</AssigningRequiresRoom>
<NoWaterTowers>Requires Water Storage Tower</NoWaterTowers>
Expand All @@ -43,12 +43,12 @@
<Contaminated>Contaminated - Disease risk</Contaminated>

<LetterLabelBlockedDrain>Blocked Drain</LetterLabelBlockedDrain>
<LetterBlockedDrain>A drain has become blocked, a cleaner must clean the blockage.</LetterBlockedDrain>
<LetterBlockedDrain>A drain has become blocked. A cleaner must clean the blockage.</LetterBlockedDrain>

<ContaminationAlert>Contaminated Water</ContaminationAlert>
<ContaminationAlertDesc>A water source is so polluted that there is a risk it will contaminate your water storage towers\n\nSources of contamination:\n{0} \n\nEither remove the sources of contamination, or add a water treatment system which will also clean contaminated water towers.</ContaminationAlertDesc>
<ContaminatiedTowerAlert>Contaminated Water Tower</ContaminatiedTowerAlert>
<ContaminatiedTowerAlertDesc>A water tower has become polluted, this poses a serious risk to the health of your colonists! Move your water towers, drain them, or build a water treatment system</ContaminatiedTowerAlertDesc>
<ContaminatiedTowerAlertDesc>A water tower has become polluted, posing a serious health risk to your colonists! Move your water towers, drain them, or build a water treatment system.</ContaminatiedTowerAlertDesc>

<MessageHygieneDisease>{0} has contracted {1} from dirty water and bad hygiene</MessageHygieneDisease>
<MessageWaterDisease>{0} has contracted {1} from dirty water or not washing their hands</MessageWaterDisease>
Expand Down Expand Up @@ -123,9 +123,9 @@

<CommandSprinkleDown>Decrease radius</CommandSprinkleDown>
<CommandSprinkleUp>Increase radius</CommandSprinkleUp>
<UntreatedWater>Quality: Untreated - Small disease risk</UntreatedWater>
<ContaminatedWater>Quality: Contaminated! - High disease risk!</ContaminatedWater>
<TreatedWater>Quality: Treated - Safe</TreatedWater>
<UntreatedWater>Quality: Untreated - small disease risk</UntreatedWater>
<ContaminatedWater>Quality: Contaminated - high disease risk!</ContaminatedWater>
<TreatedWater>Quality: Treated - safe</TreatedWater>

<DrainTank>Drain Tank</DrainTank>
<DrainTankDesc>Drain the tank and remove contamination</DrainTankDesc>
Expand All @@ -143,7 +143,7 @@
<PitCapacity>Pit: {0}</PitCapacity>
<PitFull>Pit is full, empty now!</PitFull>
<KickOver>Kick Over</KickOver>
<KickOverDesc>Spill this barrel of sewage onto the ground</KickOverDesc>
<KickOverDesc>Spill this barrel of sewage on the ground</KickOverDesc>

<!--Composting-->
<ContainsCompost>Contains Compost {0}/{1}</ContainsCompost>
Expand Down Expand Up @@ -196,4 +196,4 @@
<GetPaintShop>Get Dub's Paint Shop</GetPaintShop>


</LanguageData>
</LanguageData>

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