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Actually free backbuffer depth stencil #202

Actually free backbuffer depth stencil

Actually free backbuffer depth stencil #202

Triggered via push November 11, 2024 03:31
Status Failure
Total duration 37m 21s
Artifacts 6

runner.yml

on: push
📊 Static checks  /  Code style, file formatting, and docs
50s
📊 Static checks / Code style, file formatting, and docs
Matrix: 🐧 Linux / build-linux
🍏 iOS  /  Template (target=template_release)
6m 59s
🍏 iOS / Template (target=template_release)
Matrix: 🤖 Android / build-android
Matrix: 🍎 macOS / build-macos
Matrix: 🌐 Web / web-template
Matrix: 🏁 Windows / build-windows
🪲 Godot CPP  /  Build and test Godot CPP
🪲 Godot CPP / Build and test Godot CPP
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Annotations

20 errors
🐧 Linux / Minimal template (target=template_release, tests=yes, everything disabled): scene/main/viewport.cpp#L1716
'Camera3D' was not declared in this scope; did you mean 'Camera2D'?
🐧 Linux / Minimal template (target=template_release, tests=yes, everything disabled): scene/main/viewport.cpp#L1716
'get_camera_3d' was not declared in this scope; did you mean 'get_camera_2d'?
🍏 iOS / Template (target=template_release)
Process completed with exit code 2.
🍎 macOS / Template (target=template_release, tests=yes)
Process completed with exit code 2.
🏁 Windows / Editor w/ clang-cl (target=editor, tests=yes, use_llvm=yes)
Process completed with exit code 2.
🏁 Windows / Template w/ GCC (target=template_release, tests=yes, use_mingw=yes): drivers/d3d12/rendering_context_driver_d3d12.cpp#L247
invalid new-expression of abstract class type 'RenderingDeviceDriverD3D12'
🏁 Windows / Template w/ GCC (target=template_release, tests=yes, use_mingw=yes)
Process completed with exit code 2.
🍎 macOS / Editor (target=editor, tests=yes)
Process completed with exit code 2.
🏁 Windows / Template (target=template_release, tests=yes): drivers/d3d12/rendering_context_driver_d3d12.cpp#L247
'RenderingDeviceDriverD3D12': cannot instantiate abstract class
🏁 Windows / Template (target=template_release, tests=yes)
Process completed with exit code 2.
🏁 Windows / Editor (target=editor, tests=yes): drivers/d3d12/rendering_context_driver_d3d12.cpp#L247
'RenderingDeviceDriverD3D12': cannot instantiate abstract class
🏁 Windows / Editor (target=editor, tests=yes)
Process completed with exit code 2.
🐧 Linux / Editor with doubles and GCC sanitizers (target=editor, tests=yes, dev_build=yes, scu_build=yes, precision=double, use_asan=yes, use_ubsan=yes, linker=gold): drivers/gles3/stencil_write_gles3.cpp#L78
narrowing conversion of 'p_rect.Rect2::position.Vector2::<anonymous>.Vector2::<unnamed union>::<anonymous>.Vector2::<unnamed union>::<unnamed struct>::<anonymous>.Vector2::<unnamed union>::<unnamed struct>::<unnamed union>::x' from 'real_t' {aka 'double'} to 'float' [-Werror=narrowing]
🐧 Linux / Editor with doubles and GCC sanitizers (target=editor, tests=yes, dev_build=yes, scu_build=yes, precision=double, use_asan=yes, use_ubsan=yes, linker=gold): drivers/gles3/stencil_write_gles3.cpp#L79
narrowing conversion of 'p_rect.Rect2::position.Vector2::<anonymous>.Vector2::<unnamed union>::<anonymous>.Vector2::<unnamed union>::<unnamed struct>::<anonymous>.Vector2::<unnamed union>::<unnamed struct>::<unnamed union>::y' from 'real_t' {aka 'double'} to 'float' [-Werror=narrowing]
🐧 Linux / Editor with doubles and GCC sanitizers (target=editor, tests=yes, dev_build=yes, scu_build=yes, precision=double, use_asan=yes, use_ubsan=yes, linker=gold): drivers/gles3/stencil_write_gles3.cpp#L80
narrowing conversion of 'p_rect.Rect2::size.Vector2::<anonymous>.Vector2::<unnamed union>::<anonymous>.Vector2::<unnamed union>::<unnamed struct>::<anonymous>.Vector2::<unnamed union>::<unnamed struct>::<unnamed union>::x' from 'real_t' {aka 'double'} to 'float' [-Werror=narrowing]
🐧 Linux / Editor with doubles and GCC sanitizers (target=editor, tests=yes, dev_build=yes, scu_build=yes, precision=double, use_asan=yes, use_ubsan=yes, linker=gold): drivers/gles3/stencil_write_gles3.cpp#L81
narrowing conversion of 'p_rect.Rect2::size.Vector2::<anonymous>.Vector2::<unnamed union>::<anonymous>.Vector2::<unnamed union>::<unnamed struct>::<anonymous>.Vector2::<unnamed union>::<unnamed struct>::<unnamed union>::y' from 'real_t' {aka 'double'} to 'float' [-Werror=narrowing]
🐧 Linux / Editor w/ Mono (target=editor)
Process completed with exit code 1.

Artifacts

Produced during runtime
Name Size
android-editor Expired
231 MB
android-template-arm32 Expired
70.5 MB
android-template-arm64 Expired
64.4 MB
linux-template-mono Expired
31.1 MB
web-nothreads-template Expired
15.3 MB
web-template Expired
15.3 MB