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call savegameScreen init only after an onClick event
introduce constants
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package roboyard.eclabs; | ||
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public class Constants { | ||
// Screen indices | ||
public static final int SCREEN_START = 0; | ||
public static final int SCREEN_SECOND_START = 1; | ||
public static final int SCREEN_SETTINGS = 2; | ||
public static final int SCREEN_CREDITS = 3; | ||
public static final int SCREEN_RANDOM_GAME = 4; | ||
public static final int SCREEN_LEVEL_GAME_START = 5; | ||
public static final int SCREEN_LEVEL_GAME_END = 8; | ||
public static final int SCREEN_SAVE_GAMES = 9; | ||
} |
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