Rust implementation of Another World (aka Out of this world) game engine.
I wanted a fun project to challenge myself while learning Rust, and what better than Eric Chahi's masterpiece on its 30th anniversary?
I started from Fabien Sanglard's articles and implementation, based in turn on Gregory Montoir's original work.
I hadn't had so much fun programming in years! Thoroughly recommend trying yourself.
Right now it is pretty barebones:
- copy the original data folder in $PWD/data
cargo run
- mostly complete, main missing feature is load / save
- tries to provide a cleaner model for the VM, which is compatible with the source material but often more generic
- clearly separates instruction decoding from execution
- opcode arguments and flags are parsed early, simplifying downstream logic
- groups several opcodes together, with the instruction decoding stage providing compatibility with original resources
- conditional and unconditional jumps are a single opcode
- mov/movc, add/addc, etc are grouped together, with immediate and register variants for arguments
- threads have an unbound stack
- redundant vm state has been removed (e.g. requested_state, requested_pc)
- uses one byte per pixel in video pages
- uses minifb for video and input, and rodio for audio; should work cross-platform, but I only tested it on Linux right now
- still a work in progress
- curious to try WASM...
- For making this: Eric Chahi
- For making this porting possible: Gregory Montoir
- For making this porting bearable :-p : Fabien Sanglard
- For making this so easy: All the amazing people working on Rust
Other Another World engine implementations in rust: