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Merge pull request #2616 from NillerMedDild/develop
0.5.4
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Original file line number | Diff line number | Diff line change |
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{ | ||
# Chunk grid overlay in large map | ||
# Default: false | ||
chunk_grid: false | ||
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# Show claimed chunks on the map | ||
# Default: true | ||
claimed_chunks_on_map: true | ||
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# Enables creation of death waypoints | ||
# Default: true | ||
death_waypoints: false | ||
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# Enables debug info | ||
# Default: false | ||
debug_info: false | ||
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# Advanced option. Foliage darkness | ||
# Default: 50 | ||
# Range: 0 ~ 255 | ||
foliage_darkness: 50 | ||
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# Advanced option. Grass darkness | ||
# Default: 50 | ||
# Range: 0 ~ 255 | ||
grass_darkness: 50 | ||
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# Show waypoints in world | ||
# Default: true | ||
in_world_waypoints: false | ||
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# Different ways to render map | ||
# Default: "none" | ||
# Valid values: "none", "night", "topography", "blocks", "biome_temperature", "light_sources" | ||
map_mode: "none" | ||
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# Noise added to map to make it look less plastic | ||
# Default: 0.05d | ||
# Range: 0.0d ~ 0.5d | ||
noise: 0.05d | ||
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# Show your own claimed chunks on the map | ||
# Default: true | ||
own_claimed_chunks_on_map: false | ||
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# Reduces color palette to 256 colors | ||
# Default: false | ||
reduced_color_palette: false | ||
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# Advanced option. How often map render update will be queued | ||
# Default: 60 | ||
# Range: 1 ~ 600 | ||
rerender_queue_ticks: 60 | ||
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# Color intensity | ||
# Default: 1.0d | ||
# Range: 0.0d ~ 1.0d | ||
saturation: 1.0d | ||
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# Shadow intensity | ||
# Default: 0.1d | ||
# Range: 0.0d ~ 0.3d | ||
shadows: 0.1d | ||
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# Advanced option. Max tasks that can queue up | ||
# Default: 100 | ||
# Range: 1 ~ 10000 | ||
task_queue_max: 100 | ||
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# Advanced option. How often queued tasks will run | ||
# Default: 4 | ||
# Range: 1 ~ 300 | ||
task_queue_ticks: 4 | ||
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# How many blocks should height checks skip in water. 0 means flat water, ignoring terrain | ||
# Default: 8 | ||
# Range: 0 ~ 128 | ||
water_height_factor: 8 | ||
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# Advanced option. Water visibility | ||
# Default: 220 | ||
# Range: 0 ~ 255 | ||
water_visibility: 220 | ||
minimap: { | ||
# Show biome under minimap | ||
# Default: true | ||
biome: false | ||
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# Blurs minimap | ||
# Default: true | ||
blur: false | ||
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# Adds NWSE compass inside minimap | ||
# Default: true | ||
compass: false | ||
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# Show entities on minimap | ||
# Default: true | ||
entities: false | ||
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# Show entity heads on minimap | ||
# Default: true | ||
entity_heads: false | ||
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# Entities in minimap will be larger | ||
# Default: false | ||
large_entities: false | ||
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# Minimap will not rotate | ||
# Default: true | ||
locked_north: false | ||
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# Show player heads on minimap | ||
# Default: true | ||
player_heads: false | ||
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# Enables minimap to show up in corner | ||
# Default: "top_right" | ||
# Valid values: "disabled", "bottom_left", "left", "top_left", "top_right", "right", "bottom_right" | ||
position: "disabled" | ||
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# Scale of minimap | ||
# Default: 1.0d | ||
# Range: 0.25d ~ 4.0d | ||
scale: 1.0d | ||
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# Minimap visibility | ||
# Default: 255 | ||
# Range: 0 ~ 255 | ||
visibility: 255 | ||
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# Show waypoints on minimap | ||
# Default: true | ||
waypoints: false | ||
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# Show XYZ under minimap | ||
# Default: true | ||
xyz: false | ||
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# Show zone (claimed chunk or wilderness) under minimap | ||
# Default: true | ||
zone: false | ||
} | ||
} |
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