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New mods, new modpack update \o/
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NielsPilgaard committed Jul 15, 2020
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10 changes: 5 additions & 5 deletions ModpackUploader.ps1
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Expand Up @@ -70,11 +70,11 @@ if ($ENABLE_MANIFEST_BUILDER_MODULE) {
Remove-Item -Path $FilePath -Force
}

# Write-Host "Removing Client Mods from Server Files" -ForegroundColor Cyan
# foreach ($clientMod in $CLIENT_MODS) {
# Write-Host "Removing Client Mod $clientMod"
# sz d $SERVER_FILENAME "mods/$clientMod*" | Out-Null
# }
Write-Host "Removing Client Mods from Server Files" -ForegroundColor Cyan
foreach ($clientMod in $CLIENT_MODS) {
Write-Host "Removing Client Mod $clientMod"
sz d $SERVER_FILENAME "mods/$clientMod*" | Out-Null
}

}
}
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20 changes: 20 additions & 0 deletions changelogs/CHANGELOG.md
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## Enigmatica 6 v0.1.5

_Using Forge-1.16.1-32.0.66 | [Mod Updates](https://github.com/NillerMedDild/Enigmatica6/blob/master/changelogs/CHANGELOG_MODS_0.1.5.txt)_

**Mod Additions**

- AI Improvements
- Additional Lights
- Bed Benefits
- Cauldron Recipes
- KubeJS
- Overloaded Armor Bar
- Productive Bees
- Refined Storage Addons
- Tool Stats

**Bug fixes**

- Crafting Tweaks Crash [\#4](https://github.com/NillerMedDild/Enigmatica6/issues/4)

## Enigmatica 6 v0.1.4

_Using Forge-1.16.1-32.0.66 | [Mod Updates](https://github.com/NillerMedDild/Enigmatica6/blob/master/changelogs/CHANGELOG_MODS_0.1.4.txt)_
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178 changes: 178 additions & 0 deletions changelogs/CHANGELOG_MODS_0.1.5.txt
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=======================================
Enigmatica6 0.1.4 --> Enigmatica6 0.1.5
=======================================

Added:
- AI Improvements
- Additional Lights
- Bed Benefits
- Cauldron Recipes
- KubeJS
- Overloaded Armor Bar
- Productive Bees
- Refined Storage Addons
- Tool Stats

Updated:
Additional Bars ([1.16.1] Additional Bars 1.4.1 --> [1.16.1] Additional Bars 1.4.2):
[1.16.1] Additional Bars 1.4.2:
Release: 1.4.2:
* [1.16.x] Added Warped, Crossed Warped, Horizontal Warped and Horizontal Crossed Warped Bars
* [1.16.x] Added Crimson, Crossed Crimson, Horizontal Crimson and Horizontal Crossed Crimson Bars
* [1.16.x] Added Warped and Crimson type bars to non_flammable_wood tag
* Updated tags; New tags are wooden_bars and metallic_bars
* Added Horizontal Crossed types to tags

Bookshelf (Bookshelf-1.16.1-6.1.8.jar --> Bookshelf-1.16.1-6.1.10.jar):
Bookshelf-1.16.1-6.1.10.jar:
* Updated Forge version. - Tyler Hancock
* Added a registry for recipe types. - Tyler Hancock
Huge thanks to my supporters on [Patreon](https://www.patreon.com/Darkhax?MCChangelog?Bookshelf)
* BigAl607
* Pongo Sapiens
* Darkosto

Bookshelf-1.16.1-6.1.9.jar:
Huge thanks to my supporters on [Patreon](https://www.patreon.com/Darkhax?MCChangelog?Bookshelf)
* BigAl607
* Pongo Sapiens
* Darkosto

Caelus API (caelus-FORGE-1.16.1-2.0-beta4.jar --> caelus-FORGE-1.16.1-2.0-beta5.jar):
caelus-FORGE-1.16.1-2.0-beta5.jar:
Changelog
All notable changes to this project will be documented in this file.
The format is based on [Keep a Changelog]() and this project does not adhere to [Semantic Versioning](). This project uses MCVERSION-MAJORMOD.MAJORAPI.MINOR.PATCH.
[2.0-beta5] - 2020.07.14
Fixed
* Fixed NoClassDefFoundError
[2.0-beta4] - 2020.06.11
Added
* [API] Added RenderElytraEvent for rendering non-vanilla elytras, including enchantment glow and custom textures
Changed
* Ported to 1.16.1 Forge
Removed
* Removed elytra rendering IMC in favor of bringing back RenderElytraEvent
* Removed all advanced elytra controls (these will return in a separate mod TBA)

Cloth Config API (Forge) ([Forge 1.16.x] v4.0.1 --> [Forge 1.16.x] v4.0.2):
[Forge 1.16.x] v4.0.2:
No changelog available.

Crafting Tweaks (CraftingTweaks_1.16.1-12.0.3.jar --> CraftingTweaks_1.16.1-12.0.4.jar):
CraftingTweaks_1.16.1-12.0.4.jar:
Fixed crash with later versions of Forge

Curios API (Forge) (curios-FORGE-1.16.1-3.0-beta2.jar --> curios-FORGE-1.16.1-3.0-beta3.jar):
curios-FORGE-1.16.1-3.0-beta3.jar:
Changelog
All notable changes to this project will be documented in this file.
The format is based on [Keep a Changelog]() and this project does not adhere to [Semantic Versioning](). This project uses MCVERSION-MAJORMOD.MAJORAPI.MINOR.PATCH.
[3.0-beta3] - 2020.07.14
Changed
* [API] IMC messages can now process iterable collections of SlotTypeMessage
[3.0-beta2] - 2020.07.02
Added
* [API] Added ICuriosHelper#getEquippedCurios that obtains all equipped, non-cosmetic curios
Changed
* [API] IDynamicStackHandler now extends IItemHandlerModifiable
Fixed
* Fixed NPE when registering no icon for a slot type
[3.0-beta1] - 2020.07.01
Added
* Opt-in cosmetic slots for slot types
* Toggleable rendering for equipped curio items
* "Bracelet" has been added as a potential preset slot type
Changed
* Ported to 1.16.1 Forge
* Slot types are now handled server-side, allowing for per-world slot configurations
* Icon registration is now done alongside slot registration without needing a separate IMC message
* ItemStacks with different durabilities will trigger curio change events
* Names:
* LivingCurioChangeEvent -> CurioChangeEvent
* LivingCurioDropRulesEvent -> DropRulesEvent
* LivingCurioDropsEvent -> CurioDropsEvent
* CurioIMCMessage -> SlotTypeMessage
* CuriosAPI -> CuriosApi
* ICurioItemHandler -> ICuriosItemHandler:
* getCurioMap -> getCurios
* setCurioMap -> setCurios
* getStackHandler -> getStacksHandler
* enableCurio -> unlockSlotType
* disableCurio -> lockSlotType
* addCurioSlot -> growSlotType
* removeCurioSlot -> shrinkSlotType
* getDisabled -> getLockedSlots
* addInvalid -> loseInvalidStack
* dropInvalidCache -> handleInvalidStacks
* ICurio:
* onCurioTick -> curioTick
* onCurioAnimate -> curioAnimate
* onEquipped -> onEquip
* onUnequipped -> onUnequip
* playRightClickEquipSound -> playEquipSound
* onCurioBreak -> curioBreak
* shouldSyncToTracking -> canSync
* getSyncTag -> writeSyncData
* readSyncTag -> readSyncData
* hasRender -> canRender
* Commands:
* enable -> unlock
* disable -> lock
* Abstraction:
* CurioType abstracted to ISlotType
* CurioStackHandler abstracted to ICurioStacksHandler
* CuriosApi split into three helper interfaces (IIconHelper on the client, ISlotHelper on the server, ICuriosHelper for both)
* CurioTags functionality refactored into SlotTypePresets
* The above changes are only for the API, the rest of the classes have also had extensive changes

Decorative Blocks (decorative_blocks-1.16-0.2.jar --> decorative_blocks-7.0.jar):
decorative_blocks-7.0.jar:
No changelog available.

Farming for Blockheads (FarmingForBlockheads_1.16.1-7.0.0.jar --> FarmingForBlockheads_1.16.1-7.0.1.jar):
FarmingForBlockheads_1.16.1-7.0.1.jar:
Fixed crash with fertilized farmland when crops were random ticking

Light Overlay (Rift/Forge/Fabric) ([Forge / Fabric 1.16.x] v5.4.0 --> [Forge / Fabric 1.16.x] v5.4.1):
[Forge / Fabric 1.16.x] v5.4.1:
Forge: No Change
Fabric: Fixed the URL
In case you are new to this merging method, this mod jar will work on both Fabric and Forge, just slap this jar into minecraft/mods and it will work.

Lollipop (Lollipop-1.16.1-2.0.0.jar --> Lollipop-1.16.1-2.0.1.jar):
Lollipop-1.16.1-2.0.1.jar:
No changelog available.

Powah! (Powah-1.16.1-2.0.1.jar --> Powah-1.16.1-2.0.2.jar):
Powah-1.16.1-2.0.2.jar:
2.0.2
* Fixed Energizing rods cannot be placed on cables.
* Re-Added curios support for the player transmitter.
* Updated lollipop to v2.0.1.
2.0.1
* Fixed reactor placing overlay not showing.
2.0.0
* First 1.16 beta release.

Xaero's Minimap (v20.15.3 for Forge 1.16.1 --> v20.16.0.1 for Forge 1.16.1):
v20.16.0.1 for Forge 1.16.1:
* Compatibility with Xaero's World Map 1.7.4. Not compatible with older versions.
* Reworked when objects of certain classes are (re)constructed. Every object that can potentially "break" because of an exception is now constructed per game connection and not per client instance. This should fix compatibility with something like VanillaFix. This means that reloading a world now reloads the main parts of the mod, which also means that all waypoints are reloaded from the files (temporary waypoints disappear). I'm planning to make a similar change to the world map mod.
* Improved security of the "Make Server/World Auto" and "Make Sub-World Auto" features.
* Improved security of saving mod settings.

v20.16.0.1 for Fabric 1.16.1:
* Compatibility with Xaero's World Map 1.7.4. Not compatible with older versions.
* Reworked when objects of certain classes are (re)constructed. Every object that can potentially "break" because of an exception is now constructed per game connection and not per client instance. This should fix compatibility with something like VanillaFix. This means that reloading a world now reloads the main parts of the mod, which also means that all waypoints are reloaded from the files (temporary waypoints disappear). I'm planning to make a similar change to the world map mod.
* Improved security of the "Make Server/World Auto" and "Make Sub-World Auto" features.
* Improved security of saving mod settings.

Xaero's World Map (v1.7.3 for Forge 1.16.1 --> v1.7.4 for Forge 1.16.1):
v1.7.4 for Forge 1.16.1:
* Compatibility with Xaero's Minimap / Better PVP version 20.16.0. Not compatible with older versions.

v1.7.4 for Fabric 1.16.1:
* Compatibility with Xaero's Minimap / Better PVP version 20.16.0. Not compatible with older versions.

Generated using [ChangelogGenerator 2.0.0-pre3](https://github.com/TheRandomLabs/ChangelogGenerator).
40 changes: 40 additions & 0 deletions config/aiimprovements-common.toml
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#Entity Settings
[entity]

#General
[entity.general]
#Allow AI tasks to be removed from entities at runtime. If this is disable no per mob or per mob type removes will run.
allow_remove_calls = true
#Allows repeat remove calls to bubble to the top of the list to improve performance of repeat mob spawning.
enable_call_bubbling = true

#Entity Mob
[entity.mob]
#Remove the look at goal (player or attack target) AI task. This will cause AIs to not face targets or walking directions.
remove_look_goal = false
#Remove the look at random position AI task. This will cause AIs to feel a little lifeless as they do not animate head movement while idle.
remove_look_random = false
#Replaces the default look controller with a version featuring cached tan math improving performance. Only works on vanilla style mobs, if a mod overrides the look controller it will skip.
replace_look_controller = true

#Entity Fish
[entity.fish]
#Remove the fish's random swimming pathfinder. This will cause fish to stay in position more often.
remove_swim = false
#Remove the fish's panic pathfinder. This will cause fish to not run away.
remove_panic = false
#Remove the fish's AI task to avoid players.
remove_avoid_player = false
#Remove the fish's AI task to follow a leader fish to act as a group of fish.
remove_follow_leader = false
#Remove the fish's AI task to puff up when entities are nearby
remove_puff = false

#Squid Fish
[entity.squid]
#Remove the squid's flee pathfinder. This will cause squid to not run away.
remove_flee = false
#Remove the squid's random movement pathfinder. This will cause squid to swim around randomly.
remove_random_move = false

9 changes: 9 additions & 0 deletions config/bedbenefits-common.toml
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#General settings for the mod.
[general]
restore-health = true
#Range: 0.0 ~ 1.7976931348623157E308
restore-health-amount = 10.0
remove-bad-effects = true
remove-positive-effects = true

12 changes: 6 additions & 6 deletions config/bettercaves-1_16.toml
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Expand Up @@ -152,7 +152,7 @@
# Determines how frequently Type 1 Caves spawn. 0 = will not spawn at all.
# Default: 10
#Range: 0 ~ 10
"Type 1 Cave Priority" = 10
"Type 1 Cave Priority" = 0

###########################################################################################################
## Settings used in the generation of type 2 caves, which tend to be more open and spacious.
Expand Down Expand Up @@ -183,7 +183,7 @@
# Determines how frequently Type 2 Caves spawn. 0 = will not spawn at all.
# Default: 5
#Range: 0 ~ 10
"Type 2 Cave Priority" = 5
"Type 2 Cave Priority" = 0

###########################################################################################################
## Settings controlling vanilla Minecraft cave generation.
Expand All @@ -192,15 +192,15 @@
# The maximum y-coordinate at which vanilla caves can generate.
# Default: 128
#Range: 0 ~ 255
"Vanilla Cave Maximum Altitude" = 128
"Vanilla Cave Maximum Altitude" = 60
# The density of vanilla caves. Higher = more caves, closer together.
# Default: 14 (value used in vanilla)
#Range: 0 ~ 100
"Vanilla Cave Density" = 14
"Vanilla Cave Density" = 25
# Determines how frequently vanilla caves spawn. 0 = will not spawn at all.
# Default: 0
#Range: 0 ~ 10
"Vanilla Cave Priority" = 0
"Vanilla Cave Priority" = 1
# The minimum y-coordinate at which vanilla caves can generate.
# Default: 8
#Range: 0 ~ 255
Expand All @@ -222,7 +222,7 @@
# Percent chance of caverns spawning in a given region.
# Default: caverns spawn in 25% of regions.
#Range: 0.0 ~ 100.0
"Cavern Spawn Chance" = 25.0
"Cavern Spawn Chance" = 15
# Determines how large cavern regions are. This controls the average size of caverns.
# Accepted values: Small, Medium, Large, ExtraLarge, Custom
# Default: Small (recommended).
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2 changes: 1 addition & 1 deletion config/invtweaks-client.toml
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Expand Up @@ -84,7 +84,7 @@
#2 = buttons for external sorting only
#3 = all buttons enabled (default)
#Range: 0 ~ 3
enableButtons = 3
enableButtons = 0
#Enable auto-refill
autoRefill = true
#0 = disable sorting
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9 changes: 9 additions & 0 deletions config/overloadedarmorbar-client.toml
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[general]
#Colors must be specified in #RRGGBB format
"color values" = ["#FFFFFF", "#FF5500", "#FFC747", "#27FFE3", "#00FF00", "#7F00FF"]
#Always show armor bar even if empty?
"Always show bar" = false
#Show empty armor icons?
"Show empty icons" = false

12 changes: 12 additions & 0 deletions config/productivebees-server.toml
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Expand Up @@ -11,11 +11,17 @@
#Cooldown for when an abandoned nest will spawn a new inhabitant
#Range: > 20
nestRepopulationCooldown = 36000
#How much FE to use per tick for a powered centrifuge when processing an item. Default 10.
#Range: > 1
centrifugePowerUse = 10
#Bees will create combs instead of raw resource. Combs will need to be processed in a centrifuge. Default true.
enableCombProduce = true
#How often should a bee attempt to generate items while in the hive. Default 500.
#Range: > 20
itemTickRate = 500
#How many ticks it takes for process a recipe in the powerd centrifuge. Default 100.
#Range: > 20
centrifugePoweredProcessingTime = 100

["Bee attributes"]
#Number of ticks between effects on nearby entities
Expand All @@ -30,6 +36,9 @@
#Chance to increase tolerance (rain or thunder tolerance trait) while leashed in a hostile environment.
#Range: 0.0 ~ 1.0
toleranceChance = 0.1
#Chance to extract genes from a bottle of bee material.
#Range: 0.0 ~ 1.0
genExtractChance = 0.85

[Worldgen]
"enable_productivebees:acacia_wood_nest" = true
Expand Down Expand Up @@ -91,6 +100,9 @@
#Production chance for productivebees:tungsten_bee
#Range: 0.0 ~ 1.0
"productivebees:tungsten_bee" = 0.65
#Production chance for productivebees:rancher_bee
#Range: 0.0 ~ 1.0
"productivebees:rancher_bee" = 0.65
#Production chance for productivebees:titanium_bee
#Range: 0.0 ~ 1.0
"productivebees:titanium_bee" = 0.65
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10 changes: 10 additions & 0 deletions config/toolstats-client.toml
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#General settings for the mod.
[general]
#Should enchantability be shown?
show-enchantability = true
#Should harvest level be shown?
show-harvest-level = true
#Should mining efficiency be shown?
show-efficiency = true

12 changes: 12 additions & 0 deletions kubejs/client.properties
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#KubeJS Client Properties
#Wed Jul 15 19:56:27 CEST 2020
fmlLogColor=ECEFF4
barBorderColor=ECEFF4
overrideColors=true
fmlMemoryColor=ECEFF4
barColor=ECEFF4
showTagNames=true
disableRecipeBook=false
title=
exportAtlases=false
backgroundColor=2E3440
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