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Merge pull request #7 from ErikSteiner/2.1.12
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Pull request to 2.1.12.1
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Erik Steiner authored Jan 18, 2017
2 parents 39323cb + baacefc commit 7f4adaf
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<?xml version="1.0" encoding="utf-8"?>
<Mod id="7906b667-3fea-4325-8afa-c49fba1b0933" version="8">
<Properties>
<Name>(1a) Community Patch [COLOR_GREEN]Localized[ENDCOLOR]</Name>
<Name>(1a) Community Patch Localized</Name>
<Stability>Beta</Stability>
<Teaser>(01-13) Translation of the Community Patch</Teaser>
<Teaser>(01-13) [COLOR_GREEN]Translation of the Community Patch[ENDCOLOR]</Teaser>
<Description>Translation of the Community Patch to different languages.</Description>
<Authors>The Community</Authors>
<HideSetupGame>0</HideSetupGame>
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4 changes: 2 additions & 2 deletions (1a) Community Patch INT/Core Files/Text/CoreText_xx_XX.xml
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Expand Up @@ -2371,13 +2371,13 @@
<Text>Coup failed!</Text>
</Row>
<Row Tag="TXT_KEY_NOTIFICATION_COUP_FAILED_B_S">
<Text>Your coup has failed, either because your spy has died or the is no longer a valid target. As such, the quest from {@1_Civname} was withdrawn.</Text>
<Text>Your coup has failed, either because your spy has died or the city is no longer a valid target. As such, the quest from {@1_Civname} was withdrawn.</Text>
</Row>


<!-- Steal -->
<Row Tag="TXT_KEY_NOTIFICATION_QUEST_STEAL_FROM">
<Text>Rogue agents in {@3_Civ} indicate that {@1_Civ} is currently quite vulnerable to espionage. If you complete [COLOR_POSITIVE_TEXT]{2_Num}[ENDCOLOR] Espionage actions {@1_Civ} (Advanced Actions or Technology Theft), you will be greatly rewarded.</Text>
<Text>Rogue agents in {@3_Civ} indicate that {@1_Civ} is currently quite vulnerable to espionage. If you complete [COLOR_POSITIVE_TEXT]{2_Num}[ENDCOLOR] Espionage actions against {@1_Civ} (Advanced Actions or Technology Theft), you will be greatly rewarded.</Text>
</Row>
<Row Tag="TXT_KEY_NOTIFICATION_SUMMARY_QUEST_STEAL_FROM">
<Text>Intelligence update from {@1_Civ}</Text>
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@@ -1,14 +1,14 @@
<?xml version="1.0" encoding="utf-8"?>
<Mod id="64830ab8-3276-4f3c-916c-1e23f17993d6" version="7">
<Mod id="64830ab8-3276-4f3c-916c-1e23f17993d6" version="8">
<Properties>
<Name>(2a) Community Balance Overhaul [COLOR_GREEN]Localized[ENDCOLOR]</Name>
<Name>(2a) Community Balance Overhaul Localized</Name>
<Stability>Beta</Stability>
<Teaser>(12-13) Translation of the Community Balance Overhaul</Teaser>
<Teaser>(01-18) [COLOR_GREEN]Translation of the Community Balance Overhaul[ENDCOLOR]</Teaser>
<Description>Translation of the Community Balance Overhaul into several non-English languages.</Description>
<Authors>The Community</Authors>
<HideSetupGame>0</HideSetupGame>
<AffectsSavedGames>0</AffectsSavedGames>
<MinCompatibleSaveVersion>7</MinCompatibleSaveVersion>
<MinCompatibleSaveVersion>8</MinCompatibleSaveVersion>
<SupportsSinglePlayer>1</SupportsSinglePlayer>
<SupportsMultiplayer>1</SupportsMultiplayer>
<SupportsHotSeat>1</SupportsHotSeat>
Expand All @@ -21,7 +21,7 @@
<Dependencies>
<Mod id="d1b6328c-ff44-4b0d-aad7-c657f83610cd" minversion="88" maxversion="999" title="Community Patch" />
<Mod id="8411a7a8-dad3-4622-a18e-fcc18324c799" minversion="13" maxversion="999" title="Community Balance Patch" />
<Mod id="7906b667-3fea-4325-8afa-c49fba1b0933" minversion="7" maxversion="999" title="(1a) Community Patch Localized" />
<Mod id="7906b667-3fea-4325-8afa-c49fba1b0933" minversion="8" maxversion="999" title="(1a) Community Patch Localized" />
</Dependencies>
<References />
<Blocks />
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Expand Up @@ -38,7 +38,7 @@ SET Text = 'The Bazaar is the Arabian unique building, replacing the Market. The
WHERE Tag = 'TXT_KEY_BUILDING_BAZAAR_STRATEGY' AND EXISTS (SELECT * FROM COMMUNITY WHERE Type='COMMUNITY_CORE_BALANCE_LEADERS' AND Value= 1 );

UPDATE language_xx_XX
SET Text = 'When you complete a Historic Event, your [ICON_CAPITAL] Capital gains +1 [ICON_RESEARCH] Science and +1 [ICON_CULTURE] Culture, and 20% towards the progress of a random [ICON_GREAT_PEOPLE] Great Person. [ICON_TOURISM] Tourism from Historic Events increased by 20%.'
SET Text = 'When you complete a Historic Event, your [ICON_CAPITAL] Capital gains +2 [ICON_RESEARCH] Science and +1 [ICON_CULTURE] Culture, and 20% towards the progress of a random [ICON_GREAT_PEOPLE] Great Person. [ICON_TOURISM] Tourism from Historic Events increased by 20%.'
WHERE Tag = 'TXT_KEY_TRAIT_LAND_TRADE_GOLD2' AND EXISTS (SELECT * FROM COMMUNITY WHERE Type='COMMUNITY_CORE_BALANCE_LEADERS' AND Value= 1 );

UPDATE language_xx_XX
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Expand Up @@ -31,13 +31,13 @@
<Text>Epona, the Great Mare</Text>
</Row>
<Row Tag="TXT_KEY_BELIEF_NUADA">
<Text>+1 [ICON_CULTURE] Culture for every 15 [ICON_GOLD] Gold per turn, and +1 [ICON_GOLDEN_AGE] Golden Age Points for every 10 [ICON_RESEARCH] Science per turn</Text>
<Text>+1 [ICON_CULTURE] Culture for every 10 [ICON_GOLD] Gold per turn, and +1 [ICON_GOLDEN_AGE] Golden Age Points for every 5 [ICON_RESEARCH] Science per turn</Text>
</Row>
<Row Tag="TXT_KEY_BELIEF_NUADA_SHORT">
<Text>Nuada, the Silver-Handed King</Text>
</Row>
<Row Tag="TXT_KEY_BELIEF_CERNUNNOS">
<Text>+1 [ICON_FOOD] Food from Forests, +1 [ICON_PRODUCTION] Production from Jungles</Text>
<Text>+1 [ICON_FOOD] Food and [ICON_CULTURE] Culture from Forests, +1 [ICON_PRODUCTION] Production and [ICON_RESEARCH] Science from Jungles</Text>
</Row>
<Row Tag="TXT_KEY_BELIEF_CERNUNNOS_SHORT">
<Text>Cernunnos, the Horned Stag</Text>
Expand All @@ -49,19 +49,19 @@
<Text>Lugh, the Skilled One</Text>
</Row>
<Row Tag="TXT_KEY_BELIEF_RHIANNON">
<Text>+2 [ICON_GOLDEN_AGE] Golden Age Points, [ICON_RESEARCH] Science, and [ICON_GOLD] Gold in every City</Text>
<Text>+2 [ICON_GOLDEN_AGE] Golden Age Points, [ICON_RESEARCH] Science, [ICON_PRODUCTION] Production and [ICON_GOLD] Gold in every City</Text>
</Row>
<Row Tag="TXT_KEY_BELIEF_RHIANNON_SHORT">
<Text>Rhiannon, Goddess of Sovereignty</Text>
</Row>
<Row Tag="TXT_KEY_BELIEF_MANANNAN">
<Text>+2 [ICON_FOOD] Food, +3 [ICON_PRODUCTION] Production, and +4 [ICON_GOLD] Gold in coastal Cities</Text>
<Text>+3 [ICON_FOOD] Food, +3 [ICON_PRODUCTION] Production, and +4 [ICON_GOLD] Gold in coastal Cities</Text>
</Row>
<Row Tag="TXT_KEY_BELIEF_MANANNAN_SHORT">
<Text>Mannanan, Son of the Sea</Text>
</Row>
<Row Tag="TXT_KEY_BELIEF_OGMA">
<Text>+1 [ICON_RESEARCH] Science for every 4 [ICON_CITIZEN] Citizens in a City, and gain 8 [ICON_CULTURE] Culture when a [ICON_CITIZEN] Citizen is born</Text>
<Text>+1 [ICON_RESEARCH] Science for every 3 [ICON_CITIZEN] Citizens in a City, and gain 15 [ICON_CULTURE] Culture when a [ICON_CITIZEN] Citizen is born</Text>
</Row>
<Row Tag="TXT_KEY_BELIEF_OGMA_SHORT">
<Text>Ogma, the Learned</Text>
Expand All @@ -73,7 +73,7 @@
<Text>Bran, the Sleeping Guardian</Text>
</Row>
<Row Tag="TXT_KEY_BELIEF_DAGDA">
<Text>+1 [ICON_CULTURE] Culture, [ICON_GOLD] Gold, [ICON_PRODUCTION] Production, and [ICON_RESEARCH] Science for every 5 Followers of your Pantheon in owned Cities</Text>
<Text>+1 [ICON_CULTURE] Culture, [ICON_GOLD] Gold, [ICON_PRODUCTION] Production, and [ICON_RESEARCH] Science for every 4 Followers of your Pantheon in owned Cities</Text>
</Row>
<Row Tag="TXT_KEY_BELIEF_DAGDA_SHORT">
<Text>Dagda, the All-Father</Text>
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Expand Up @@ -46,7 +46,7 @@ WHERE Tag = 'TXT_KEY_BELIEF_ONE_WITH_NATURE_SHORT' AND EXISTS (SELECT * FROM COM

-- Liturgy (Now Goddess of Wisdom)
UPDATE language_xx_XX
SET Text = '+1 [ICON_PEACE] Faith for every 15 [ICON_RESEARCH] Science per turn. +1 [ICON_RESEARCH] Science and +2 [ICON_PEACE] Faith in every City'
SET Text = '+1 [ICON_PEACE] Faith for every 15 [ICON_RESEARCH] Science per turn. +2 [ICON_RESEARCH] Science and +1 [ICON_PEACE] Faith in every City'
WHERE Tag = 'TXT_KEY_BELIEF_FORMAL_LITURGY' AND EXISTS (SELECT * FROM COMMUNITY WHERE Type='COMMUNITY_CORE_BALANCE_RELIGION' AND Value= 1 );

UPDATE language_xx_XX
Expand Down Expand Up @@ -78,7 +78,7 @@ WHERE Tag = 'TXT_KEY_BELIEF_SACRED_WATERS' AND EXISTS (SELECT * FROM COMMUNITY W

-- Goddess of Love
UPDATE language_xx_XX
SET Text = 'Gain 10 [ICON_PEACE] Faith and [ICON_GOLDEN_AGE] Golden Age Points every time a [ICON_CITIZEN] Citizen is born. Bonuses scale with Era and Gamespeed'
SET Text = 'Gain 12 [ICON_PEACE] Faith and [ICON_GOLDEN_AGE] Golden Age Points every time a [ICON_CITIZEN] Citizen is born. Bonuses scale with Era and Gamespeed'
WHERE Tag = 'TXT_KEY_BELIEF_GODDESS_LOVE' AND EXISTS (SELECT * FROM COMMUNITY WHERE Type='COMMUNITY_CORE_BALANCE_RELIGION' AND Value= 1 );

-- Religious Settlements (Now God of the Expanse)
Expand All @@ -93,7 +93,7 @@ WHERE Tag = 'TXT_KEY_BELIEF_RELIGIOUS_SETTLEMENTS_SHORT' AND EXISTS (SELECT * FR

-- God of Festivals
UPDATE language_xx_XX
SET Text = '+2 [ICON_PEACE] Faith, +2 [ICON_CULTURE] Culture, and +2 [ICON_GOLD] Gold for every unique Luxury Resource you control'
SET Text = '+1 [ICON_PEACE] Faith, +2 [ICON_CULTURE] Culture, and +2 [ICON_GOLD] Gold for every unique Luxury Resource you control'
WHERE Tag = 'TXT_KEY_BELIEF_GOD_FESTIVALS' AND EXISTS (SELECT * FROM COMMUNITY WHERE Type='COMMUNITY_CORE_BALANCE_RELIGION' AND Value= 1 );

-- Oral Tradition (Now Goddess of Springtime)
Expand Down Expand Up @@ -136,7 +136,7 @@ WHERE Tag = 'TXT_KEY_BELIEF_GODDESS_STRATEGY' AND EXISTS (SELECT * FROM COMMUNIT

-- Monuments to the Gods (Now Goddess of Beauty)
UPDATE language_xx_XX
SET Text = '+2 [ICON_PEACE] Faith and +1 [ICON_CULTURE] Culture from World Wonders. +15% [ICON_PRODUCTION] Production of Pre-Renaissance Wonders'
SET Text = '+1 [ICON_PEACE] Faith from World Wonders. Ignore ''Number of Policies Needed'' requirement for pre-Renaissance Wonders'
WHERE Tag = 'TXT_KEY_BELIEF_MONUMENT_GODS' AND EXISTS (SELECT * FROM COMMUNITY WHERE Type='COMMUNITY_CORE_BALANCE_RELIGION' AND Value= 1 );

UPDATE language_xx_XX
Expand All @@ -145,7 +145,7 @@ WHERE Tag = 'TXT_KEY_BELIEF_MONUMENT_GODS_SHORT' AND EXISTS (SELECT * FROM COMMU

-- Dance of the Aurora (now God of the Stars and Sky)
UPDATE language_xx_XX
SET Text = '+1 [ICON_PEACE] Faith, +2 [ICON_CULTURE] Culture, and +2 [ICON_PRODUCTION] Production from Tundra tiles with improved resources'
SET Text = '+1 [ICON_PEACE] Faith, +1 [ICON_CULTURE] Culture, and +2 [ICON_PRODUCTION] Production from Tundra tiles with improved resources'
WHERE Tag = 'TXT_KEY_BELIEF_DANCE_AURORA' AND EXISTS (SELECT * FROM COMMUNITY WHERE Type='COMMUNITY_CORE_BALANCE_RELIGION' AND Value= 1 );

UPDATE language_xx_XX
Expand All @@ -168,7 +168,7 @@ WHERE Tag = 'TXT_KEY_BELIEF_EARTH_MOTHER' AND EXISTS (SELECT * FROM COMMUNITY WH

-- God-King
UPDATE language_xx_XX
SET Text = '+1 [ICON_CULTURE] Culture, [ICON_PEACE] Faith, [ICON_GOLD] Gold, and [ICON_RESEARCH] Science for every 6 Followers of your Pantheon in owned Cities'
SET Text = '+1 [ICON_CULTURE] Culture, [ICON_PEACE] Faith, [ICON_GOLD] Gold, and [ICON_RESEARCH] Science for every 5 Followers of your Pantheon in owned Cities'
WHERE Tag = 'TXT_KEY_BELIEF_GOD_KING' AND EXISTS (SELECT * FROM COMMUNITY WHERE Type='COMMUNITY_CORE_BALANCE_RELIGION' AND Value= 1 );

-- Sun God
Expand Down Expand Up @@ -289,7 +289,7 @@ WHERE Tag = 'TXT_KEY_BELIEF_JUST_WAR_SHORT' AND EXISTS (SELECT * FROM COMMUNITY

-- Heathen Conversion (Now Holy Warriors)
UPDATE language_xx_XX
SET Text = 'May spend Faith to purchase land units in Cities. Strategic Resource plots in owned territory provide +50% their normal quantity.'
SET Text = 'May spend Faith to purchase land units in Cities. Strategic Resource quantities increase by 3% per following City (up to 50%).'
WHERE Tag = 'TXT_KEY_BELIEF_HEATHEN_CONVERSION' AND EXISTS (SELECT * FROM COMMUNITY WHERE Type='COMMUNITY_CORE_BALANCE_RELIGION' AND Value= 1 );

UPDATE language_xx_XX
Expand All @@ -298,7 +298,7 @@ WHERE Tag = 'TXT_KEY_BELIEF_HEATHEN_CONVERSION_SHORT' AND EXISTS (SELECT * FROM

-- Itinerant Preachers (Pious Celebrations)
UPDATE language_xx_XX
SET Text = 'Holy City owner gains +1 [ICON_HAPPINESS_1] Happiness for every two Cities following this religion, and +15 to [ICON_INFLUENCE] Influence resting point with City-States following this religion.'
SET Text = 'Holy City owner gains +1 [ICON_HAPPINESS_1] Happiness for every two Cities following this religion, and +25% Yields from Friendly/Allied City-States following this religion.'
WHERE Tag = 'TXT_KEY_BELIEF_ITINERANT_PREACHERS' AND EXISTS (SELECT * FROM COMMUNITY WHERE Type='COMMUNITY_CORE_BALANCE_RELIGION' AND Value= 1 );

UPDATE language_xx_XX
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Expand Up @@ -502,7 +502,7 @@ WHERE EXISTS (SELECT * FROM COMMUNITY WHERE Type='COMMUNITY_CORE_BALANCE_NATIONA
-- Text for city view tooltip.
INSERT INTO language_xx_XX (
Text, Tag)
SELECT '[ICON_BULLET] [COLOR_NEGATIVE_TEXT]{1_NUM}[ENDCOLOR] due to due to [ICON_HAPPINESS_3] Unhappiness.', 'TXT_KEY_TP_CULTURE_LOST_FROM_UNHAPPINESS'
SELECT '[ICON_BULLET] [COLOR_NEGATIVE_TEXT]{1_NUM}[ENDCOLOR] due to [ICON_HAPPINESS_3] Unhappiness.', 'TXT_KEY_TP_CULTURE_LOST_FROM_UNHAPPINESS'
WHERE EXISTS (SELECT * FROM COMMUNITY WHERE Type='COMMUNITY_CORE_BALANCE_NATIONAL_HAPPINESS' AND Value= 1 );

-- Text for city view tooltip.
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Original file line number Diff line number Diff line change
Expand Up @@ -193,6 +193,10 @@
<Row Tag="TXT_KEY_CO_CITY_TOURISM_POLICY_AESTHETICS">
<Text>{1_Num} [ICON_TOURISM] Tourism from World Wonders</Text>
</Row>

<Row Tag="TXT_KEY_CO_CITY_TOURISM_CAPITAL_PENALTY">
<Text>{1_Num}% [ICON_TOURISM] Tourism from owned foreign Capitals</Text>
</Row>
<!-- Resource Monopoly Text-->
<Row Tag="TXT_KEY_RESOURCE_MONOPOLY">
<Text>(You) {1_Monopoly}%</Text>
Expand Down Expand Up @@ -293,6 +297,12 @@
<Row Tag="TXT_KEY_BUILD_GAP_STRING">
<Text>{1_Num}[ENDCOLOR] [ICON_GOLDEN_AGE] Golden Age Points</Text>
</Row>
<Row Tag="TXT_KEY_BUILD_GGP_STRING">
<Text>{1_Num}[ENDCOLOR] [ICON_GREAT_GENERAL] Great General Points</Text>
</Row>
<Row Tag="TXT_KEY_BUILD_GAP2_STRING">
<Text>{1_Num}[ENDCOLOR] [ICON_GREAT_ADMIRAL] Great Admiral Points</Text>
</Row>

<!-- Assyria UA Text -->
<Row Tag ="TXT_KEY_SCIENCE_BOOST_CONQUEST">
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Original file line number Diff line number Diff line change
@@ -1,14 +1,14 @@
<?xml version="1.0" encoding="utf-8"?>
<Mod id="22bfc64e-243a-40e6-aa12-9c51ae64ea5d" version="7">
<?xml version="1.0" encoding="utf-8"?>
<Mod id="22bfc64e-243a-40e6-aa12-9c51ae64ea5d" version="8">
<Properties>
<Name>(3a) CS Diplomacy Mod for CBP [COLOR_GREEN]Localized[ENDCOLOR]</Name>
<Name>(3a) CS Diplomacy Mod for CBP Localized</Name>
<Stability>Beta</Stability>
<Teaser>(8-8) Translation of City-State Diplomacy Mod for CBP</Teaser>
<Teaser>(01-18) [COLOR_GREEN]Translation of City-State Diplomacy Mod for CBP[ENDCOLOR]</Teaser>
<Description>Translation of CSD for CBP into several non-English languages.</Description>
<Authors>The Community</Authors>
<HideSetupGame>0</HideSetupGame>
<AffectsSavedGames>0</AffectsSavedGames>
<MinCompatibleSaveVersion>7</MinCompatibleSaveVersion>
<MinCompatibleSaveVersion>8</MinCompatibleSaveVersion>
<SupportsSinglePlayer>1</SupportsSinglePlayer>
<SupportsMultiplayer>1</SupportsMultiplayer>
<SupportsHotSeat>1</SupportsHotSeat>
Expand All @@ -20,9 +20,10 @@
</Properties>
<Dependencies>
<Mod id="d1b6328c-ff44-4b0d-aad7-c657f83610cd" minversion="52" maxversion="999" title="Community Patch - Core" />
<Mod id="7906b667-3fea-4325-8afa-c49fba1b0933" minversion="8" maxversion="999" title="(1a) Community Patch Localized" />
<Mod id="8411a7a8-dad3-4622-a18e-fcc18324c799" minversion="13" maxversion="999" title="Community Balance Patch" />
<Mod id="eead0050-1e3f-4178-a91f-26cf1881ac39" minversion="27" maxversion="999" title="City-State Diplomacy Mod for CBP" />
<Mod id="64830ab8-3276-4f3c-916c-1e23f17993d6" minversion="7" maxversion="999" title="(2a) Community Balance Overhaul Localized" />
<Mod id="64830ab8-3276-4f3c-916c-1e23f17993d6" minversion="8" maxversion="999" title="(2a) Community Balance Overhaul Localized" />
</Dependencies>
<References />
<Blocks />
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4 changes: 2 additions & 2 deletions (3a) CSD for CBP INT/Buildings/xx_XX/BuildingText.xml
Original file line number Diff line number Diff line change
Expand Up @@ -76,7 +76,7 @@
<Text>Receive 1 free Great Diplomat when completed. +1 [ICON_RES_PAPER] Paper. +20% [ICON_PRODUCTION] Production of Diplomatic Units. All Diplomatic Units receive the [COLOR_POSITIVE_TEXT]Imperial Seal[ENDCOLOR] Promotion.</Text>
</Row>
<Row Tag="TXT_KEY_BUILDING_SUMMER_PALACE_HELP">
<Text>+1 [ICON_RES_PAPER] Paper. +20% [ICON_PRODUCTION] Production of Diplomatic Units. All Diplomatic Units receive the [COLOR_POSITIVE_TEXT]Nobility[ENDCOLOR] Promotion. Provides a free Chancery in the city in which it is built.</Text>
<Text>+1 [ICON_RES_PAPER] Paper. +20% [ICON_PRODUCTION] Production of Diplomatic Units. All Diplomatic Units receive the [COLOR_POSITIVE_TEXT]Nobility[ENDCOLOR] Promotion. All Chanceries gain +3 [ICON_GOLD] Gold and +1 [ICON_CULTURE] Culture.</Text>
</Row>
<Row Tag="TXT_KEY_BUILDING_PALACE_SCIENCE_CULTURE_HELP">
<Text>Requires Order. +15% [ICON_CULTURE] Culture and [ICON_RESEARCH] Science in the city where it is built. +1 [ICON_RES_PAPER] Paper. Receive one vote for every [COLOR_POSITIVE_TEXT]Research Agreement[ENDCOLOR] you currently have with other players. [NEWLINE][NEWLINE]Must have built a Public School in all cities. The cost goes up the more cities there are in the empire.</Text>
Expand Down Expand Up @@ -131,7 +131,7 @@
<Text>Build this world wonder to receive a permanent boost to your relations with city-states through better-trained Diplomatic Units. Provides a free Great Diplomat to send to nearby city-states.</Text>
</Row>
<Row Tag="TXT_KEY_BUILDING_SUMMER_PALACE_STRATEGY">
<Text>Build this wonder for your Diplomatic Units to be able to enter a rival's territory without an Open Borders agreement centuries before anyone else. Provides a free Chancery in the city in which it is built. </Text>
<Text>Build this wonder for your Diplomatic Units to be able to enter a rival's territory without an Open Borders agreement centuries before anyone else. Boosts the potency of all Chancercies in your empire.</Text>
</Row>
<Row Tag="TXT_KEY_BUILDING_PALACE_SCIENCE_CULTURE_STRATEGY">
<Text>This National Wonder cannot be built unless the civilization has a Public School built in all of its cities. Build this national wonder to receive additional votes in the World Congress based on the number of Research Agreements you currently have with other players. You will also receive a large boost to the Culture and Science output of the city where it is built.</Text>
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4 changes: 2 additions & 2 deletions (3a) CSD for CBP INT/Buildings/xx_XX/DiploBuildingText.sql
Original file line number Diff line number Diff line change
Expand Up @@ -8,7 +8,7 @@ SELECT 'TXT_KEY_BUILDING_COURT_SCRIBE_STRATEGY', 'This National Wonder is unique

INSERT INTO language_xx_XX (
Tag, Text)
SELECT 'TXT_KEY_BUILDING_CHANCERY_HELP', '+1 [ICON_RES_PAPER] Paper. +10% [ICON_PRODUCTION] Production of Diplomatic Units. Grants Promotion [COLOR_POSITIVE_TEXT]Royal Signet[ENDCOLOR] for Diplomatic Units in the city in which it is built. [NEWLINE][NEWLINE]+1 [ICON_GOLD] Gold in City for every City-State Friend, and +2 [ICON_CULTURE] Culture for every Ally.';
SELECT 'TXT_KEY_BUILDING_CHANCERY_HELP', '+1 [ICON_RES_PAPER] Paper. +10% [ICON_PRODUCTION] Production of Diplomatic Units. Grants Promotion [COLOR_POSITIVE_TEXT]Royal Signet[ENDCOLOR] for Diplomatic Units in the city in which it is built. [NEWLINE][NEWLINE]+1 [ICON_GOLD] Gold in City for every City-State Friend, and +2 [ICON_PRODUCTION] Production for every Ally.';

INSERT INTO language_xx_XX (
Tag, Text)
Expand All @@ -20,4 +20,4 @@ SELECT 'TXT_KEY_BUILDING_WIRE_SERVICE_STRATEGY', 'Increases Diplomatic Unit prod

INSERT INTO language_xx_XX (
Tag, Text)
SELECT 'TXT_KEY_BUILDING_WIRE_SERVICE_HELP', '+1 [ICON_RES_PAPER] Paper. +20% [ICON_PRODUCTION] Production of Diplomatic Units. Grants Promotion [COLOR_POSITIVE_TEXT]Wire Service[ENDCOLOR] for Diplomatic Units in the city in which it is built. [NEWLINE][NEWLINE]+2 [ICON_PRODUCTION] Production in City for every City-State Friend, and +2 [ICON_RESEARCH] Science for every Ally.';
SELECT 'TXT_KEY_BUILDING_WIRE_SERVICE_HELP', '+1 [ICON_RES_PAPER] Paper. +20% [ICON_PRODUCTION] Production of Diplomatic Units. Grants Promotion [COLOR_POSITIVE_TEXT]Wire Service[ENDCOLOR] for Diplomatic Units in the city in which it is built. [NEWLINE][NEWLINE]+2 [ICON_CULTURE] Culture in City for every City-State Friend, and +2 [ICON_RESEARCH] Science for every Ally.';
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