[godot] More C# build work. #6
spine-godot-v4.1.yml
on: push
godot-editor-windows
51m 46s
godot-editor-linux
51m 45s
godot-editor-macos
51m 44s
godot-template-ios
51m 39s
godot-template-macos
0s
godot-template-linux
51m 43s
godot-template-windows
51m 44s
godot-template-android
44m 11s
godot-template-web
51m 43s
upload-to-s3
0s
Annotations
14 errors and 2 warnings
godot-template-macos
The run was canceled by @badlogic.
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godot-template-linux
The run was canceled by @badlogic.
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godot-template-linux
The operation was canceled.
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godot-template-web
The operation was canceled.
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godot-editor-linux
The run was canceled by @badlogic.
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godot-editor-linux
The operation was canceled.
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godot-template-ios
The run was canceled by @badlogic.
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godot-template-ios
The operation was canceled.
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godot-template-windows
The run was canceled by @badlogic.
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godot-template-windows
The operation was canceled.
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godot-editor-macos
The run was canceled by @badlogic.
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godot-editor-macos
The operation was canceled.
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godot-editor-windows
The run was canceled by @badlogic.
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godot-editor-windows
The operation was canceled.
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godot-template-android
The following actions uses node12 which is deprecated and will be forced to run on node16: actions/setup-java@v1. For more info: https://github.blog/changelog/2023-06-13-github-actions-all-actions-will-run-on-node16-instead-of-node12-by-default/
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godot-template-web
The following actions uses node12 which is deprecated and will be forced to run on node16: mymindstorm/setup-emsdk@v11. For more info: https://github.blog/changelog/2023-06-13-github-actions-all-actions-will-run-on-node16-instead-of-node12-by-default/
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Artifacts
Produced during runtime
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godot-template-android-debug.zip
Expired
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21.5 MB |
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godot-template-android-release.zip
Expired
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18.4 MB |
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godot-template-android-source.zip
Expired
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35.9 MB |
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