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[godot] Add C# build to workflow. #2

[godot] Add C# build to workflow.

[godot] Add C# build to workflow. #2

Triggered via push July 21, 2023 14:21
Status Cancelled
Total duration 2h 19m 26s
Artifacts 23
Matrix: build-versions
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14 errors and 7 warnings
build-versions (4.0-stable, 4.0.stable, false) / godot-template-android
Unexpected response. Unable to upload chunk to https://pipelines.actions.githubusercontent.com/vcd5Q2mW9o6tIjRlKALLSBAlLrKp7oQtcpbWpaYNf4A1WAWWUZ/_apis/resources/Containers/43159568?itemPath=godot-template-android-release.zip%2Fandroid_release.apk
build-versions (4.0-stable, 4.0.stable, false) / godot-template-android
An error was encountered when uploading godot-template-android-release.zip. There were 1 items that failed to upload.
build-versions (4.1-stable, 4.1.stable, true) / godot-template-macos
FailFast: cancelling since parallel instance has failed
build-versions (4.1-stable, 4.1.stable, true) / godot-template-windows
FailFast: cancelling since parallel instance has failed
build-versions (4.1-stable, 4.1.stable, true) / godot-template-windows
The operation was canceled.
build-versions (4.1-stable, 4.1.stable, true) / godot-editor-macos
FailFast: cancelling since parallel instance has failed
build-versions (4.1-stable, 4.1.stable, true) / godot-editor-macos
The operation was canceled.
build-versions (4.1-stable, 4.1.stable, true) / godot-template-ios
FailFast: cancelling since parallel instance has failed
build-versions (4.1-stable, 4.1.stable, true) / godot-template-ios
The operation was canceled.
build-versions (4.1-stable, 4.1.stable, false) / godot-template-ios
FailFast: cancelling since parallel instance has failed
build-versions (4.1-stable, 4.1.stable, false) / godot-template-ios
The operation was canceled.
build-versions (4.1-stable, 4.1.stable, false) / godot-template-macos
FailFast: cancelling since parallel instance has failed
build-versions (4.1-stable, 4.1.stable, false) / godot-template-macos
The operation was canceled.
build-versions (4.1-stable, 4.1.stable, true) / godot-template-android
The following actions uses node12 which is deprecated and will be forced to run on node16: actions/setup-java@v1. For more info: https://github.blog/changelog/2023-06-13-github-actions-all-actions-will-run-on-node16-instead-of-node12-by-default/
build-versions (4.0-stable, 4.0.stable, false) / godot-template-android
The following actions uses node12 which is deprecated and will be forced to run on node16: actions/setup-java@v1. For more info: https://github.blog/changelog/2023-06-13-github-actions-all-actions-will-run-on-node16-instead-of-node12-by-default/
build-versions (4.0-stable, 4.0.stable, false) / godot-template-android
Aborting upload for /home/runner/work/spine-runtimes/spine-runtimes/spine-godot/godot/bin/android_release.apk due to failure
build-versions (4.1-stable, 4.1.stable, false) / godot-template-android
The following actions uses node12 which is deprecated and will be forced to run on node16: actions/setup-java@v1. For more info: https://github.blog/changelog/2023-06-13-github-actions-all-actions-will-run-on-node16-instead-of-node12-by-default/
build-versions (4.1-stable, 4.1.stable, false) / godot-template-web
The following actions uses node12 which is deprecated and will be forced to run on node16: mymindstorm/setup-emsdk@v11. For more info: https://github.blog/changelog/2023-06-13-github-actions-all-actions-will-run-on-node16-instead-of-node12-by-default/
build-versions (4.0-stable, 4.0.stable, false) / godot-template-web
The following actions uses node12 which is deprecated and will be forced to run on node16: mymindstorm/setup-emsdk@v11. For more info: https://github.blog/changelog/2023-06-13-github-actions-all-actions-will-run-on-node16-instead-of-node12-by-default/
build-versions (4.1-stable, 4.1.stable, true) / godot-template-web
The following actions uses node12 which is deprecated and will be forced to run on node16: mymindstorm/setup-emsdk@v11. For more info: https://github.blog/changelog/2023-06-13-github-actions-all-actions-will-run-on-node16-instead-of-node12-by-default/

Artifacts

Produced during runtime
Name Size
godot-editor-linux-mono.zip Expired
132 MB
godot-editor-linux.zip Expired
132 MB
godot-editor-macos.zip Expired
99.9 MB
godot-editor-windows-mono.zip Expired
119 MB
godot-editor-windows.zip Expired
95.5 MB
godot-template-android-debug-mono.zip Expired
21.5 MB
godot-template-android-debug.zip Expired
20.8 MB
godot-template-android-release-mono.zip Expired
18.4 MB
godot-template-android-release.zip Expired
18 MB
godot-template-android-source-mono.zip Expired
35.9 MB
godot-template-android-source.zip Expired
35.9 MB
godot-template-ios.zip Expired
193 MB
godot-template-linux-debug-mono.zip Expired
82.9 MB
godot-template-linux-debug.zip Expired
82.9 MB
godot-template-linux-release-mono.zip Expired
78.8 MB
godot-template-linux-release.zip Expired
78.8 MB
godot-template-macos.zip Expired
101 MB
godot-template-web-debug-mono.zip Expired
11 MB
godot-template-web-debug.zip Expired
10.5 MB
godot-template-web-release-mono.zip Expired
8.08 MB
godot-template-web-release.zip Expired
7.83 MB
godot-template-windows-debug.zip Expired
55.8 MB
godot-template-windows-release.zip Expired
52.5 MB