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[godot] Fix compilation error with 4.2-stable #70

[godot] Fix compilation error with 4.2-stable

[godot] Fix compilation error with 4.2-stable #70

Triggered via push December 6, 2023 16:16
Status Cancelled
Total duration 13m 6s
Artifacts
Matrix: build-versions
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49 errors and 3 warnings
build-versions (4.0.4-stable, 4.0.4.stable, false) / godot-template-android
Process completed with exit code 2.
build-versions (4.0.4-stable, 4.0.4.stable, false) / godot-template-web
Process completed with exit code 2.
build-versions (4.0.4-stable, 4.0.4.stable, false) / godot-template-linux
Process completed with exit code 2.
build-versions (4.0.4-stable, 4.0.4.stable, false) / godot-template-ios
Process completed with exit code 2.
build-versions (4.0.4-stable, 4.0.4.stable, false) / godot-editor-linux
Process completed with exit code 2.
build-versions (4.1.3-stable, 4.1.3.stable, true) / godot-template-linux
Process completed with exit code 2.
build-versions (4.1.3-stable, 4.1.3.stable, true) / godot-editor-linux
Process completed with exit code 2.
build-versions (4.0.4-stable, 4.0.4.stable, false) / godot-template-android
The following actions uses node12 which is deprecated and will be forced to run on node16: actions/setup-java@v1. For more info: https://github.blog/changelog/2023-06-13-github-actions-all-actions-will-run-on-node16-instead-of-node12-by-default/
build-versions (4.0.4-stable, 4.0.4.stable, false) / godot-template-web
The following actions uses node12 which is deprecated and will be forced to run on node16: mymindstorm/setup-emsdk@v11. For more info: https://github.blog/changelog/2023-06-13-github-actions-all-actions-will-run-on-node16-instead-of-node12-by-default/
build-versions (4.1.3-stable, 4.1.3.stable, false) / godot-template-android
The following actions uses node12 which is deprecated and will be forced to run on node16: actions/setup-java@v1. For more info: https://github.blog/changelog/2023-06-13-github-actions-all-actions-will-run-on-node16-instead-of-node12-by-default/