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[cpp] Initial pass at physics, incomplete #75

[cpp] Initial pass at physics, incomplete

[cpp] Initial pass at physics, incomplete #75

Triggered via push December 22, 2023 16:26
Status Cancelled
Total duration 17m 59s
Artifacts
Matrix: build-versions
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55 errors and 6 warnings
build-versions (4.0.4-stable, 4.0.4.stable, false) / godot-template-android
Process completed with exit code 2.
build-versions (4.0.4-stable, 4.0.4.stable, false) / godot-template-ios
Process completed with exit code 2.
build-versions (4.0.4-stable, 4.0.4.stable, false) / godot-template-web
Process completed with exit code 2.
build-versions (4.0.4-stable, 4.0.4.stable, false) / godot-template-linux
Process completed with exit code 2.
build-versions (4.0.4-stable, 4.0.4.stable, false) / godot-editor-macos
Process completed with exit code 2.
build-versions (4.0.4-stable, 4.0.4.stable, false) / godot-editor-linux
Process completed with exit code 2.
build-versions (4.1.3-stable, 4.1.3.stable, true) / godot-template-linux
Process completed with exit code 2.
build-versions (4.1.3-stable, 4.1.3.stable, true) / godot-editor-linux
Process completed with exit code 2.
build-versions (4.0.4-stable, 4.0.4.stable, false) / godot-template-windows
Process completed with exit code 2.
build-versions (4.0.4-stable, 4.0.4.stable, false) / godot-template-macos
Process completed with exit code 2.
build-versions (4.1.3-stable, 4.1.3.stable, false) / godot-template-web
Process completed with exit code 2.
build-versions (4.1.3-stable, 4.1.3.stable, false) / godot-editor-linux
Process completed with exit code 2.
build-versions (4.1.3-stable, 4.1.3.stable, false) / godot-template-android
Process completed with exit code 2.
build-versions (4.1.3-stable, 4.1.3.stable, false) / godot-template-linux
Process completed with exit code 2.
build-versions (4.1.3-stable, 4.1.3.stable, true) / godot-template-macos
Process completed with exit code 2.
build-versions (4.1.3-stable, 4.1.3.stable, true) / godot-editor-windows
Process completed with exit code 2.
build-versions (4.1.3-stable, 4.1.3.stable, true) / godot-editor-macos
Process completed with exit code 2.
build-versions (4.1.3-stable, 4.1.3.stable, true) / godot-template-windows
Process completed with exit code 2.
build-versions (4.2.1-stable, 4.2.1.stable, false) / godot-template-ios
FailFast: cancelling since parallel instance has failed
build-versions (4.2.1-stable, 4.2.1.stable, false) / godot-template-macos
FailFast: cancelling since parallel instance has failed
build-versions (4.2.1-stable, 4.2.1.stable, false) / godot-editor-macos
FailFast: cancelling since parallel instance has failed
build-versions (4.2.1-stable, 4.2.1.stable, true) / godot-template-macos
FailFast: cancelling since parallel instance has failed
build-versions (4.0.4-stable, 4.0.4.stable, false) / godot-editor-windows
FailFast: cancelling since parallel instance has failed
build-versions (4.2.1-stable, 4.2.1.stable, false) / godot-template-windows
FailFast: cancelling since parallel instance has failed
build-versions (4.2.1-stable, 4.2.1.stable, true) / godot-template-windows
FailFast: cancelling since parallel instance has failed
build-versions (4.2.1-stable, 4.2.1.stable, false) / godot-editor-windows
FailFast: cancelling since parallel instance has failed
build-versions (4.2.1-stable, 4.2.1.stable, true) / godot-editor-windows
FailFast: cancelling since parallel instance has failed
build-versions (4.1.3-stable, 4.1.3.stable, false) / godot-template-windows
FailFast: cancelling since parallel instance has failed
build-versions (4.2.1-stable, 4.2.1.stable, false) / godot-editor-linux
FailFast: cancelling since parallel instance has failed
build-versions (4.1.3-stable, 4.1.3.stable, false) / godot-editor-windows
FailFast: cancelling since parallel instance has failed
build-versions (4.2.1-stable, 4.2.1.stable, false) / godot-template-linux
FailFast: cancelling since parallel instance has failed
build-versions (4.2.1-stable, 4.2.1.stable, true) / godot-template-linux
FailFast: cancelling since parallel instance has failed
build-versions (4.2.1-stable, 4.2.1.stable, true) / godot-editor-linux
FailFast: cancelling since parallel instance has failed
build-versions (4.2.1-stable, 4.2.1.stable, true) / godot-editor-linux
The operation was canceled.
build-versions (4.1.3-stable, 4.1.3.stable, false) / godot-template-ios
FailFast: cancelling since parallel instance has failed
build-versions (4.1.3-stable, 4.1.3.stable, false) / godot-template-macos
FailFast: cancelling since parallel instance has failed
build-versions (4.1.3-stable, 4.1.3.stable, false) / godot-editor-macos
FailFast: cancelling since parallel instance has failed
build-versions (4.2.1-stable, 4.2.1.stable, true) / godot-editor-macos
FailFast: cancelling since parallel instance has failed
build-versions (4.2.1-stable, 4.2.1.stable, true) / godot-editor-macos
The operation was canceled.
build-versions (4.0.4-stable, 4.0.4.stable, false) / godot-template-android
The following actions uses node12 which is deprecated and will be forced to run on node16: actions/setup-java@v1. For more info: https://github.blog/changelog/2023-06-13-github-actions-all-actions-will-run-on-node16-instead-of-node12-by-default/
build-versions (4.0.4-stable, 4.0.4.stable, false) / godot-template-web
The following actions uses node12 which is deprecated and will be forced to run on node16: mymindstorm/setup-emsdk@v11. For more info: https://github.blog/changelog/2023-06-13-github-actions-all-actions-will-run-on-node16-instead-of-node12-by-default/
build-versions (4.1.3-stable, 4.1.3.stable, false) / godot-template-web
The following actions uses node12 which is deprecated and will be forced to run on node16: mymindstorm/setup-emsdk@v11. For more info: https://github.blog/changelog/2023-06-13-github-actions-all-actions-will-run-on-node16-instead-of-node12-by-default/
build-versions (4.1.3-stable, 4.1.3.stable, false) / godot-template-android
The following actions uses node12 which is deprecated and will be forced to run on node16: actions/setup-java@v1. For more info: https://github.blog/changelog/2023-06-13-github-actions-all-actions-will-run-on-node16-instead-of-node12-by-default/
build-versions (4.2.1-stable, 4.2.1.stable, false) / godot-template-web
The following actions uses node12 which is deprecated and will be forced to run on node16: mymindstorm/setup-emsdk@v11. For more info: https://github.blog/changelog/2023-06-13-github-actions-all-actions-will-run-on-node16-instead-of-node12-by-default/
build-versions (4.2.1-stable, 4.2.1.stable, false) / godot-template-android
The following actions uses node12 which is deprecated and will be forced to run on node16: actions/setup-java@v1. For more info: https://github.blog/changelog/2023-06-13-github-actions-all-actions-will-run-on-node16-instead-of-node12-by-default/