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chore(release): set version to 1.2.3 [skip ci]
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### [1.2.3](v1.2.2...v1.2.3) (2021-02-07)

#### Bug Fixes

* **prefabs:** force apply TextMeshPro styles when state is enabled ([bfb0f88](bfb0f88))
  > There is an issue in later versions of Unity where if the TextMeshPro component is not enabled in the scene then it does not apply the state styles to the TextMeshPro component. This fix uses a BehaviourEnabledObserver to check to see whtn the TextMeshPro for each style is enabled and then force applies the styles.
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ExtendReality-Bot committed Feb 7, 2021
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7 changes: 7 additions & 0 deletions CHANGELOG.md
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# Changelog

### [1.2.3](https://github.com/ExtendRealityLtd/Tilia.Interactions.SpatialButtons.Unity/compare/v1.2.2...v1.2.3) (2021-02-07)

#### Bug Fixes

* **prefabs:** force apply TextMeshPro styles when state is enabled ([bfb0f88](https://github.com/ExtendRealityLtd/Tilia.Interactions.SpatialButtons.Unity/commit/bfb0f8886862294c7455dbf9c419011a4dbe015c))
> There is an issue in later versions of Unity where if the TextMeshPro component is not enabled in the scene then it does not apply the state styles to the TextMeshPro component. This fix uses a BehaviourEnabledObserver to check to see whtn the TextMeshPro for each style is enabled and then force applies the styles.
### [1.2.2](https://github.com/ExtendRealityLtd/Tilia.Interactions.SpatialButtons.Unity/compare/v1.2.1...v1.2.2) (2021-02-06)

#### Bug Fixes
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2 changes: 1 addition & 1 deletion package.json
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"name": "io.extendreality.tilia.interactions.spatialbuttons.unity",
"displayName": "Tilia Interactions SpatialButtons Unity",
"description": "User interface button types that can be used within a spatial environment for the Unity software.",
"version": "1.2.2",
"version": "1.2.3",
"unity": "2018.3",
"unityRelease": "10f1",
"keywords": [
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