Control fading of scene cameras due to collisions of spatial objects for the Unity software.
The CollisionFader prefab provides a easy way to track the user's headset and fade the camera to black when the headset collides with collidable geometry in the scene.
Requires the Unity software version
2018.3.10f1
(or above).
Please refer to the installation guide to install this package.
Please refer to the How To Guides for usage of this package.
Further documentation can be found within the Documentation directory and at https://academy.vrtk.io
Please refer to the Extend Reality Contributing guidelines and the project coding conventions.
Please refer to the Extend Reality Code of Conduct.
Code released under the MIT License.