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v1.37.0

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@ExtendReality-Bot ExtendReality-Bot released this 24 Jun 12:54
· 168 commits to master since this release

1.37.0 (2021-06-24)

Features

  • Tracking: publicize collision notifier collision methods (ebdb958)

    The methods responsible for handling collision events in the CollisionNotifier have been made public so they can be called manually if need be.

    This is useful if a manual collision is needed to be raised without an actual physics collision taking place to simulate collisions.

Bug Fixes

  • Visual: prevent fade mesh getting destroyed on disable (bed276e)

    The movement of the mesh overlay seems to cause the component to get disabled and then re-enabled causing the mesh to not be available at some points, which means the fade doesn't work.

    Instead of destroying the mesh when the component is disabled, it now just disables the renderer component and makes the destroy mesh method public so it can be manually destroyed.

  • Visual: prevent null exception when objects don't exist (c3b62c6)

    There was an issue with the CameraColorOverlay where the fadeRenderer would get destroyed but it was still being accessed causing a null exception. This fix just resolves that by exiting from the method early if it is null.

    Co-authored-by: Borck [email protected]