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fix: update changelog
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MichaelHillcox committed Sep 18, 2023
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## [2.0.7]

### Added

- Added configurable "punishment" when a Mob spawner is broken. This will spawn more of the entity that is contained within the spawner around the player. This can be anything from 2 - 8 mobs spawned around the spawner using a flood fill algorithm. This is only active when spawner respawn is running.

### Fixed

- Fixed an issue causing entities health to be buffed on each world load instead of just once. This has been fixed by moving to a attribute modifier instead of a flat health increase. The `uuid` for this attribute modifier is `a07a9434-d6c2-44f1-b5eb-394da41c9f9f`.
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