YGOPro v2 is a card simulation game created in Unity Engine, with same protocol to ygopro.
The game is now being tested in china now, with at least 100,000 users ( about 30% active users ), which is calculated from the downloads of our weekly updating packages.
We use Yu-Gi-Oh card game only to test our engine, and the game is not for commercial use. When our card game engine is finally finished in about several years, all the contents about Yu-Gi-Oh will be deleted.
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Download Unity 5.6.7 (https://unity3d.com/get-unity/download/archive).
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Clone the repository.
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Double click Assets\main.unity to open the solution.
In most case you do not need to care about the ocgcore.dll.
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Double click the YGOProUnity_V2/AI_core_vs2017solution/core.sln
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build the c++ solution in x64 and release mode and you get the ocgcore.dll
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copy it into YGOProUnity_V2\Assets\Plugins
Yes, the name of the dll is System.Servicemodel.Faltexception.dll, though it does nothing with c# system :p
Ubuntu
apt install libgdiplus
Mac OSX
brew install mono-libgdiplus
or
- copy it into YGOProUnity_V2\Assets\Plugins
In most case you do not need to care about the libocgcore.so、libsqlite3.so.
cd AI_core_vs2017solution/build/android
ndk-build
cp -f -r libs ../../../Assets/Plugins/Android/
In most case you do not need to care about the libocgcore.so、libsqlite3.so.
cd AI_core_vs2017solution/build/gmake.linux
make config=release
make config=release32
cp -f -r ../../bin/* ../../../Assets/Plugins/
In most case you do not need to care about the ocgcore.dll、sqlite3.dll.
Download "C++ for Windows"
cd AI_core_vs2017solution/build/gmake.windows
make config=release
make config=release32
cp -f -r ../../bin/* ../../../Assets/Plugins/