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A collection of post-processing shaders written for ReShade that I contribute to.

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Fubax FX shaders for ReShade

This repository contains a collection of post-processing ReShade shaders, which I contribute, written in the ReShade FX shader language.


Donations

If you want to support this, visit PayPal link.


FAQ for gamedevs

How to legally integrate Fisheye shader into an upcoming game?

  • Add credit and indicate if changes were made, preferably in the end credits.
  • Share the altered shader code on GitHub, if changed, under the same license.

Example:

Implements modified Aximorphic virtual lens (CC+ BY-SA 3.0)
by Jakub Max Fober
See the source on [our website link]

Additionally, you can send me a notice and I will happily promote your work.


Perfect Perspective FX (CC+ BY-SA 3.0) wiki

Wreckfest with Perfect Perspective shader I recommend use of REST addon to ignore the game UI.

Chromakey FX (CC BY-SA 4.0)

Alien Isolation with Chromakey shader

Filmic Anamorphic Sharpen FX (CC BY-SA 4.0)

Inside Depth 6 with Filmic Anamorphic Sharpen shader

Vectorscope FX (CC+ BY-NC-ND 3.0)

MirrorsEdge with Vectorscope shader

About ReShade

ReShade is an advanced, fully generic post-processing injector for games and video software. It allows you to add visual effects or adjust the appearance of the image, creating the visual experience you prefer.

To get ReShade, visit https://reshade.me official website.

Installation

  1. Download the latest ReShade from the official site.
  2. Select the game of choice for installation and the API it uses.
  3. During installation, select "fubax-shaders by Fubaxiusz" along with "Standard effects" to download this shader-pack and required files.
  4. Start your game, open the ReShade in-game menu, and search for the shaders.
  5. Visit the Wiki to learn how to use my shaders.

Prerequisites

Fubax-shaders require Reshade version 5.x or latest, and the ReShade.fxh, ReShadeUI.fxh files present in the reshade-shaders\Shaders folder.

How to use?

Please visit the Wiki page to learn how to use various of my shaders (with image explanation), or jump right to:

Syntax

Check out the language reference document to get started on how to write your own!

Licensing

Look into the shader source code to see the attached license notice. To see the source, you can explore this repository or right-click on a technique in ReShade and select "Edit source code". You can reach out to me and negotiate custom licensing for commercial purposes.

Contact

If you have a feature request, an idea, or a question, start an official issue thread or contact me directly. If you want additional licensing for your commercial game, don't hesitate to talk to me.

Contact me via e-mail [email protected]

Credits

Besides the shaders created from the ground up by me, a few of them were created as entirely new versions of existing effects, like Tilt Shift, Monitor Gamma or ACES.

© 2023 Jakub Maksymilian Fober

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A collection of post-processing shaders written for ReShade that I contribute to.

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