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lambda_mightyfoot_bridge for animation compatibility #306

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TyroneJohnson
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Compatibility with https://steamcommunity.com/sharedfiles/filedetails/?id=1987521428

  • implement checks for mightyfootengaged installation
  • override GAMEMODE functions for animation handling
  • add networking for kick animations
  • hooks into MightyFootEngaged function
  • implement fallback timer for MightyFootEngaged hook
  • debug prints for successful activation and detection

#304

Compatibility with https://steamcommunity.com/sharedfiles/filedetails/?id=1987521428&searchtext=mightyfoot

- Implement checks for Mighty Foot installation
- override GAMEMODE functions for animation handling
- add networking for kick animations
- hook into MightyFootEngaged function
- implement fallback timer for MightyFootEngaged hook
- debug prints for successful activation and detection
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@ZehMatt ZehMatt left a comment

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Sorry but that is not something we typically do, if we have to add code for each addon that needs special treatment we end up with a lot of code. What is the exact cause for the addon to not properly work? Is Lambda missing out on calling certain hooks? Or where exactly is the compatibility issue.

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