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Releases: GTFO-Modding/MTFO

MTFO 4.3.0 - No more funny number

09 Oct 00:05
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  • Custom scans can now have text
    • Under BioScanGraphics add a ScanText property
  • Lots of internal changes to improve performance
  • Now uses System.Text.Json instead of Newtonsoft.Json
  • Displays MODDED [VersionNumber] in the bottom corner
  • No longer breaks bio-scan affecting boosters (hopefully)

MTFO - Goodbye to lookup

12 May 18:33
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  • No more reliance on an external lookup table, it's generated at runtime
  • Fixed constant error spam from custom bio-scans
  • Moved back to having an external newtonsoft since it was causing a lot of issues suddenly, also to provide it to other mod authors

R2ModMan Compatability Pre-Release

08 Mar 19:23
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Pre-release

Pre-release of 4.1.0, this version allows compatibility with R2ModMan by changing how rundowns are loaded.
There is also a toggle for legacy loading to retain backwards compatibility.

General changes

  • Rundowns are now loaded from BepInEx/plugins/ instead of BepInEx/config/Rundowns/
  • Rundowns are now automatically loaded, if there is more than one rundown in the plugins folder, whichever is discovered first will be loaded.
  • There is now a legacy toggle, which will return loading to how it was previously

MTFO! The name change update

04 Feb 20:59
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The big name change update!

!! Breaking changes !!

  • Dependency string is now "com.dak.MTFO" instead of "com.Dak.Data-Dumper"
  • All instances of DataDumper have been changed to MTFO, including namespaces

General changes

  • All analytics have been disabled! (hopefully)
  • Changed how the revision is obtained
  • New config option
    • Toggle for verbose logging, disabled by default
  • Better logging for debug information

Will be testing out a different way to get game data in the coming week.

Back to BepInEx!

03 Jan 17:21
f3ed510
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We're back to BepInEx baby!

New Features

  • Custom glowsticks!
  • Custom rundown tier names!

!! Breaking changes !!

GameData is now stored in "BepInEx/config/Rundowns/GameData_XXXXX" instead of "BepInEx/config/GameData_XXXXX"

Config setting changes

  • General Settings

    • RundownPackage - The folder to load game data from, path is relative to "config/Rundown"
  • Developer Settings

    • This section has settings of interest to rundown creators
    • EnableHotReload - If the game should enable the experimental hot reloading feature
    • DumpUnknown - Will dump unknown files to console

Data Dumper Prerelease 2.3.0

01 Jan 00:40
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Pre-release
  • Custom Glowsticks
  • Custom fog repeller settings
  • Custom rundown tier marker names
  • GameData lookup is now hosted online, greatly reducing the file size

Data Dumper v2.2.0

21 Dec 08:25
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New Feature

  • Custom content!
    • You can now add a custom welcome screen and custom scan types
    • A wiki page on how to do this will be put up in the coming week

Other

  • New config settings
    • Verbose: Enables verbose logging, default off (disables showing which data block is being loaded)
    • Debug: Enables debug messages, default off (shows what scan is being loaded, if custom content was found, etc)
  • General code clean up

Data Dumper v2.1.0

16 Dec 20:49
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Updated for game version 21974.

  • Code clean up
  • WIP Custom content loader