Releases: GTFO-Modding/MTFO
Releases · GTFO-Modding/MTFO
MTFO 4.3.0 - No more funny number
- Custom scans can now have text
- Under
BioScanGraphics
add aScanText
property
- Under
- Lots of internal changes to improve performance
- Now uses System.Text.Json instead of Newtonsoft.Json
- Displays
MODDED [VersionNumber]
in the bottom corner - No longer breaks bio-scan affecting boosters (hopefully)
MTFO - Goodbye to lookup
- No more reliance on an external lookup table, it's generated at runtime
- Fixed constant error spam from custom bio-scans
- Moved back to having an external newtonsoft since it was causing a lot of issues suddenly, also to provide it to other mod authors
R2ModMan Compatability Pre-Release
Pre-release of 4.1.0, this version allows compatibility with R2ModMan by changing how rundowns are loaded.
There is also a toggle for legacy loading to retain backwards compatibility.
General changes
- Rundowns are now loaded from
BepInEx/plugins/
instead ofBepInEx/config/Rundowns/
- Rundowns are now automatically loaded, if there is more than one rundown in the plugins folder, whichever is discovered first will be loaded.
- There is now a legacy toggle, which will return loading to how it was previously
MTFO! The name change update
The big name change update!
!! Breaking changes !!
- Dependency string is now "com.dak.MTFO" instead of "com.Dak.Data-Dumper"
- All instances of DataDumper have been changed to MTFO, including namespaces
General changes
- All analytics have been disabled! (hopefully)
- Changed how the revision is obtained
- New config option
- Toggle for verbose logging, disabled by default
- Better logging for debug information
Will be testing out a different way to get game data in the coming week.
Back to BepInEx!
We're back to BepInEx baby!
New Features
- Custom glowsticks!
- Custom rundown tier names!
!! Breaking changes !!
GameData is now stored in "BepInEx/config/Rundowns/GameData_XXXXX" instead of "BepInEx/config/GameData_XXXXX"
Config setting changes
-
General Settings
- RundownPackage - The folder to load game data from, path is relative to "config/Rundown"
-
Developer Settings
- This section has settings of interest to rundown creators
- EnableHotReload - If the game should enable the experimental hot reloading feature
- DumpUnknown - Will dump unknown files to console
Data Dumper Prerelease 2.3.0
- Custom Glowsticks
- Custom fog repeller settings
- Custom rundown tier marker names
- GameData lookup is now hosted online, greatly reducing the file size
Data Dumper v2.2.0
New Feature
- Custom content!
- You can now add a custom welcome screen and custom scan types
- A wiki page on how to do this will be put up in the coming week
Other
- New config settings
- Verbose: Enables verbose logging, default off (disables showing which data block is being loaded)
- Debug: Enables debug messages, default off (shows what scan is being loaded, if custom content was found, etc)
- General code clean up
Data Dumper v2.1.0
Updated for game version 21974.
- Code clean up
- WIP Custom content loader