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Compat - NEID ASM Version (1.4.6 compatible) #26
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Small refactors
* start removing unsupported mods/non rendering fixes
…t Shaders implementation isn't threadsafe
* Mixins * Fix drawBuffers() & bufferStorage() to use direct allocted buffers Swap out GTNH MixinExtras with base
* BSL_v7.1.04.1_Neon now "loads" * Move camera/fog/clear color/blend mixins to Iris and hook into the state update notifiers * First pass at getting Depth & Color Buffers setup * Implement required MatrixStack/PoseStack functionality * Debugging information about uniforms and their locations to help track down non implemented uniforms * More int[] -> IntBuffer * Camera Uniforms should now work * More CapturedRenderingState
* ComplementaryShaders_v4.6 now loads
Also take a stab at blacklisting via the transformer itself...
* Handles non GL11 functions * Now correctly runs after Mixins, but before LWJGL3ify GLStateManager updates: * glEnable/glDisable intercepting * Add BlendState
* AlphaState, DepthState, CullState, GLColorMask
* TextureState[] & activeTexture
* Add license * Register the events from the angelica clientproxy to avoid registration errors
* Unclear if needed, but can remove it later if it's not
…ing anything visible.
* We'll need to replace, remove, or rewrite these * It's also likely silently hiding something that's preventing the Iris backport from rendering anything useful
* Why would someone run Angelica on a server?
…need immediate cleanup
Fixes Iris camera transform
* First shadow pass renders; however it moves all around when moving the camera... * Second shadow pass not running because it makes everything very very dark instead of just rendering translucents
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