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Deploy preview for PR 11 🛫
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kuukitenshi committed Oct 20, 2024
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5 changes: 4 additions & 1 deletion pr-preview/pr-11/04-is-out.html
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Expand Up @@ -235,7 +235,10 @@ <h4>Cascading Shadow Maps <span class="m-text m-dim">(&#64;tomas7770)</span></h4
</section>
<section id="input-axis-deadzones-kuukitenshi">
<h4>Input Axis Deadzones <span class="m-text m-dim">(&#64;kuukitenshi)</span></h4>
<p>TODO</p>
<p>Previously, dealing with input sources that exhibited drift, like older gamepad joysticks, required developers to manually filter out noise from input data.</p>
<p>In this release, we’ve introduced a new feature to make input handling more user-friendly: the input axis deadzones.
Deadzones can now be configured directly within the bindings asset, allowing players to adjust it in the settings for their controllers to filter out unwanted noise.</p>
<p>This enhancement significantly simplifies input handling and ensures a smoother and more reliable gameplay experience, especially for games that heavily rely on precise controller input.</p>
</section>
<section id="ortographic-cameras-mkuritsu">
<h4>Ortographic Cameras <span class="m-text m-dim">(&#64;mkuritsu)</span></h4>
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5 changes: 4 additions & 1 deletion pr-preview/pr-11/feeds/all.atom.xml
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Expand Up @@ -181,7 +181,10 @@ Below is a screenshot of the directional shadow map used to draw shadows in &lt;
&lt;/section&gt;
&lt;section id="input-axis-deadzones-kuukitenshi"&gt;
&lt;h4&gt;Input Axis Deadzones &lt;span class="m-text m-dim"&gt;(&amp;#64;kuukitenshi)&lt;/span&gt;&lt;/h4&gt;
&lt;p&gt;TODO&lt;/p&gt;
&lt;p&gt;Previously, dealing with input sources that exhibited drift, like older gamepad joysticks, required developers to manually filter out noise from input data.&lt;/p&gt;
&lt;p&gt;In this release, we’ve introduced a new feature to make input handling more user-friendly: the input axis deadzones.
Deadzones can now be configured directly within the bindings asset, allowing players to adjust it in the settings for their controllers to filter out unwanted noise.&lt;/p&gt;
&lt;p&gt;This enhancement significantly simplifies input handling and ensures a smoother and more reliable gameplay experience, especially for games that heavily rely on precise controller input.&lt;/p&gt;
&lt;/section&gt;
&lt;section id="ortographic-cameras-mkuritsu"&gt;
&lt;h4&gt;Ortographic Cameras &lt;span class="m-text m-dim"&gt;(&amp;#64;mkuritsu)&lt;/span&gt;&lt;/h4&gt;
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5 changes: 4 additions & 1 deletion pr-preview/pr-11/feeds/release.atom.xml
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Expand Up @@ -181,7 +181,10 @@ Below is a screenshot of the directional shadow map used to draw shadows in &lt;
&lt;/section&gt;
&lt;section id="input-axis-deadzones-kuukitenshi"&gt;
&lt;h4&gt;Input Axis Deadzones &lt;span class="m-text m-dim"&gt;(&amp;#64;kuukitenshi)&lt;/span&gt;&lt;/h4&gt;
&lt;p&gt;TODO&lt;/p&gt;
&lt;p&gt;Previously, dealing with input sources that exhibited drift, like older gamepad joysticks, required developers to manually filter out noise from input data.&lt;/p&gt;
&lt;p&gt;In this release, we’ve introduced a new feature to make input handling more user-friendly: the input axis deadzones.
Deadzones can now be configured directly within the bindings asset, allowing players to adjust it in the settings for their controllers to filter out unwanted noise.&lt;/p&gt;
&lt;p&gt;This enhancement significantly simplifies input handling and ensures a smoother and more reliable gameplay experience, especially for games that heavily rely on precise controller input.&lt;/p&gt;
&lt;/section&gt;
&lt;section id="ortographic-cameras-mkuritsu"&gt;
&lt;h4&gt;Ortographic Cameras &lt;span class="m-text m-dim"&gt;(&amp;#64;mkuritsu)&lt;/span&gt;&lt;/h4&gt;
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5 changes: 4 additions & 1 deletion pr-preview/pr-11/index.html
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Expand Up @@ -232,7 +232,10 @@ <h4>Cascading Shadow Maps <span class="m-text m-dim">(&#64;tomas7770)</span></h4
</section>
<section id="input-axis-deadzones-kuukitenshi">
<h4>Input Axis Deadzones <span class="m-text m-dim">(&#64;kuukitenshi)</span></h4>
<p>TODO</p>
<p>Previously, dealing with input sources that exhibited drift, like older gamepad joysticks, required developers to manually filter out noise from input data.</p>
<p>In this release, we’ve introduced a new feature to make input handling more user-friendly: the input axis deadzones.
Deadzones can now be configured directly within the bindings asset, allowing players to adjust it in the settings for their controllers to filter out unwanted noise.</p>
<p>This enhancement significantly simplifies input handling and ensures a smoother and more reliable gameplay experience, especially for games that heavily rely on precise controller input.</p>
</section>
<section id="ortographic-cameras-mkuritsu">
<h4>Ortographic Cameras <span class="m-text m-dim">(&#64;mkuritsu)</span></h4>
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11 changes: 0 additions & 11 deletions pr-preview/pr-11/static/m-dark.compiled.css
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Expand Up @@ -1002,17 +1002,6 @@ figure.m-figure figcaption .m-figure-description a {
border-right-width: 0;
}
}
img-comparison-slider.with-shadows {
--default-handle-shadow: 0px 0px 5px rgba(0, 0, 0, 1);
--divider-shadow: 0px 0px 5px rgba(0, 0, 0, 0.5);
}
img-comparison-slider.with-dark-divider {
--divider-color: rgba(0, 0, 0, 0.5);
--default-handle-color: rgba(0, 0, 0, 0.5);
}
img-comparison-slider:focus {
outline: none;
}
.m-container-inflatable > .m-row > [class*='m-col-'] > .m-note,
.m-container-inflatable > .m-row > [class*='m-col-'] > .m-frame,
.m-container-inflatable > .m-row > [class*='m-col-'] > .m-block,
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11 changes: 0 additions & 11 deletions pr-preview/pr-11/static/m-light.compiled.css
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Expand Up @@ -1002,17 +1002,6 @@ figure.m-figure figcaption .m-figure-description a {
border-right-width: 0;
}
}
img-comparison-slider.with-shadows {
--default-handle-shadow: 0px 0px 5px rgba(0, 0, 0, 1);
--divider-shadow: 0px 0px 5px rgba(0, 0, 0, 0.5);
}
img-comparison-slider.with-dark-divider {
--divider-color: rgba(0, 0, 0, 0.5);
--default-handle-color: rgba(0, 0, 0, 0.5);
}
img-comparison-slider:focus {
outline: none;
}
.m-container-inflatable > .m-row > [class*='m-col-'] > .m-note,
.m-container-inflatable > .m-row > [class*='m-col-'] > .m-frame,
.m-container-inflatable > .m-row > [class*='m-col-'] > .m-block,
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