Skip to content

Abandoned; A Bukkit plugin for 1.9+, that tries to prevent boats from sinking

License

Notifications You must be signed in to change notification settings

Gamealition/Titanic

 
 

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 

History

42 Commits
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Repository files navigation

Titanic is a Bukkit plugin for 1.9.4 and above. Its sole function is to try to fix MC-91206 , a regression where boats are sunk by entering sloped water, currents and waterfalls.

This plugin is not perfect. Since 1.9, boat movement whilst riding is handled by the client. The plugin has to fight against the client's movements by setting velocity. It is too difficult to emulate pre-1.9 behavior.

Titanic used to be ToughBoats; a plugin originally coded by Cyclometh. Before 1.9, ToughBoats fixed a variety of boat problems. It lives on in the legacy branch.

Links

Behavior

Currently, Titanic is able to push boats upwards if they:

  • Spawn or otherwise end up underwater
  • Attempt to enter a current or slope
  • Float down a current or stream
  • Enter a waterfall
  • Start sinking because of partial exposure to waterfall

Titanic has trouble with:

  • Smooth rides; Titanic works by setting velocity on ridden boats. This interrupts momentum on the client side, making movement jerky or unpredictable.
  • When entering a water ramp, it takes a while before a ridden boat jumps up to the surface
  • Keeping players attached; if a boat has been underwater too long, the client will force a dismount. This cannot be solved by cancelling VehicleExitEvent as there is no reliable way to tell when a player is intentionally dismounting.
  • Waterfalls/elevators; sometimes boats may shoot too far up too fast, or shoot through the water
  • Sometimes, riding on a boat that runs aground from current gets stuck in a rapid up and down client-side movement

Building, debugging and debug logging

For instructions and screenshots on how to. . .

  • Compile this plugin from scratch
  • Build a JAR of this plugin
  • Debug this plugin on a server
  • Enable debug logging levels such as FINE and FINER

. . .please follow the linked guide on this Google document.