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What is the Health System? And how does it work?

💊 Health System

{% hint style="warning" %} This page will take effect from v2.6.0. Information on existing systems will not be included on this page until v2.6.0 is released. {% endhint %}

{% embed url="https://youtu.be/XP-cFgnUrQw" %}

What is the Health System?

The health system encompasses the following variables:

Health Status

The health status is the players' current level of health. This will either be 'Healthy' or 'Unhealthy'. If the player is unhealthy, then the status will display one of the health conditions listed below.

If the health status is unhealthy then the player will have potion effects applied based on the health condition. Some of these effects can be customised, but the default effects are listed below.

Condition Effects After Effects
Zombie Infection Poison; Pain (Harm); Lethargy (Slowness); Hunger; Confusion; Weakness; Death if not cured with antibiotics.
Dehydration Confusion; Pain (Harm); Death if not cured by drinking.
Starvation Hunger; Confusion; Pain (Harm); Blindness; Death if not cured by eating.
Infection Lethargy (Slowness); Weakness; None. An infection will heal over time or with antibiotics.
Broken Bone Slowness; Pain (Harm); None. A broken bone will heal over time or with a splint.
Hypothermia Slowness; Weakness; Pain (Harm) Death if not cured by drinking soup or warming up.
Depression Slowness; Weakness; Suicide if not treated by exercise or talking.
Mania Paraesthesia (Damage Resistance & Health Boost); Strength (Increase Damage); Luck; Radiance (Glowing); Quickness (Speed); Depression; Mania will go away on its own but it will cause depression. Depression must then be treated.

Thirst

{% hint style="info" %} See Thirst System (Legacy) if you are using versions below v2.6.0 {% endhint %}

{% content-ref url="thirst-system.md" %} thirst-system.md {% endcontent-ref %}

{% content-ref url="../thirst-system-legacy.md" %} thirst-system-legacy.md {% endcontent-ref %}