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blender_rt.md: fix typos
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anbj committed Aug 26, 2024
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# Shading with Blender

This tutorial shows how we can create stunning shaded relief images using the Blender ray tracer to solve
the hard jobb of computing illumination with realist shadows of a DEM surface. The tutorial linked bellow
the hard job of computing illumination with realist shadows of a DEM surface. The tutorial linked below
takes some time to follow and the time needed to compute the raytraced image is on the order of minutes.
However, as the author says at the end, once we have it set for one case it is easy and fast to adapt it
to other cases. In a posterior improvement of this tutorial we will show how to modify needed parameters
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Load the previously created raytrace image computed with Blender following the tutorial
[Creating Shaded Relief in Blender](https://somethingaboutmaps.wordpress.com/2017/11/16/creating-shaded-relief-in-blender/)
But note that the first part of that tutorial where it explains how to cretae the UInt16 _heightmap_ can be replaced by
But note that the first part of that tutorial where it explains how to create the UInt16 _heightmap_ can be replaced by
this simple command:

\begin{examplefig}{}
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