-
Notifications
You must be signed in to change notification settings - Fork 88
Placeholders
Marriage Master V2.X provides placeholders for MVdWPlaceholderAPI and Clips PlaceholderAPI (PAPI).
All placeholders listed bellow have to be prefixed with marriagemaster_
so for example, to use the IsMarried
placeholder you have to use marriagemaster_IsMarried
resulting in %marriagemaster_ismarried%
for PAPI and {marriagemaster_ismarried}
for MVdWPlaceholderAPI.
Identifier | Aliases | Description |
---|---|---|
StatusHeart | Status_Heart | A red ❤ for married players and a gray ❤ for unmarried players |
MagicHeart | Magic_Heart | A colored ❤ if the player is married, the color is random but the same for both partners |
Heart | Married | A ❤ if the player is married |
IsMarried | The marriage status of the player as a boolean | |
IsPriest | The priest status of the player as a boolean | |
Partner | PartnerName, Partner_Name | The name of the players partner |
PartnerDisplayName | Partner_DisplayName | The display name of the players partner |
Surname | The surname of the marriage | |
HasHome | Has_Home | A boolean showing if the player has set a home |
HomeX | Home_X | The x location of the home |
HomeY | Home_Y | The y location of the home |
HomeZ | Home_Z | The z location of the home |
HomeWorld | Home_World | The world of the home |
Home | The full location of the home including the world (world x y z) | |
HomeCoordinates | Home_Coordinates | The full location of the home (x y z) |
Prefix | The prefix of the player (formatting for the prefix is defined in the config) | |
Suffix | The suffix of the player (formatting for the suffix is defined in the config) |
Placeholders that are available if multiple partners are allowed on the server:
Identifier | Aliases | Description |
---|---|---|
NearestPartnerName | Nearest_PartnerName, Nearest_Partner_Name | Like Partner but for the nearest partner |
NearestPartnerDisplayName | Nearest_PartnerDisplayName, Nearest_Partner_DisplayName | Like PartnerDisplayName but for the nearest partner |
NearestSurname | Nearest_Surname | Like Surname but for the marriage with the nearest partner |
NearestHasHome | Has_Nearest_Home, Nearest_Has_Home, HasNearestHome | Like HasHome but for the marriage with the nearest partner |
NearestHomeX | Nearest_HomeX, Nearest_Home_X | Like HomeX but for the marriage with the nearest partner |
NearestHomeY | Nearest_HomeY, Nearest_Home_Y | Like HomeY but for the marriage with the nearest partner |
NearestHomeZ | Nearest_HomeZ, Nearest_Home_Z | Like HomeZ but for the marriage with the nearest partner |
NearestHomeWorld | Nearest_HomeWorld, Nearest_Home_World | Like HomeWorld but for the marriage with the nearest partner |
NearestHome | Nearest_Home | Like Home but for the marriage with the nearest partner |
NearestHomeCoordinates | Nearest_HomeCoordinates, Nearest_Home_Coordinates | Like HomeCoordinates but for the marriage with the nearest partner |
NearestPrefix | Nearest_Prefix | Like Prefix but for the marriage with the nearest partner |
NearestSuffix | Nearest_Suffix | Like Suffix but for the marriage with the nearest partner |
PartnerCount | Partner_Count | The amount of partners that the player has |
PartnerList | Partner_List, PartnerNameList, Partner_Name_List | A list of all the partners for the player |
PartnerDisplayNameList | PartnerDisplayName_List, Partner_DisplayName_List | A list of all the partner display names for the player |
The formatting used for the placeholders can be configured in the Placeholders
section of the language file.
The formatting rules can be set for each placeholder individually (using the placeholders identifier) or for all (that have not a special definition on their own) with the Default
identifier.
The possible keys are:
-
Boolean.True
for boolean placeholders if they are true -
Boolean.False
for boolean placeholders if they are false -
Married
the text or format that should be used if the player is married -
NotMarried
the text that should be used if the player is unmarried -
NoHome
the text that should be used if the player does not have a home (only for the home location placeholders) -
Separator
the separator that should be used for the list placeholders
Placeholders representing data (like the Home location placeholders) can be formatted using Javas Format String Syntax.
Home:
# Order: world, x, y, z
Married: "%1$s %2$.1f %3$.1f %4$.1f"
Which will output the home like this: some_world 82.1 64.0 -923.3
Boolean placeholders can be formatted with the keys Boolean.True
and Boolean.False
.
IsMarried:
Boolean:
True: "yes"
False: "no"
Which will return yes
for married players and no
for unmarried players.
Static placeholders will show a fixed text if a player is married and another if the player is unmarried.
Heart:
Married: "&c<heart>&f"
NotMarried: ""
Which will show a red ❤ if the player is married and nothing if the player is unmarried.