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Fix typo in README (#619)
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Pandapip1 authored Mar 15, 2024
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Expand Up @@ -32,9 +32,9 @@ You can obtain the OpenXR plugin [here](https://github.com/GodotVR/godot_openxr/

To obtain just the XR Tools library for your own project, please check [releases](https://github.com/GodotVR/godot-xr-tools/releases) or download it from the asset library within Godot.

### Preventing hickups
### Preventing hiccups

As many of the functions in this module will hide objects that are later shown as the user performs actions, the user will experience a hickup as Godot compiles the shader used to draw the object on screen.
As many of the functions in this module will hide objects that are later shown as the user performs actions, the user will experience a hiccup as Godot compiles the shader used to draw the object on screen.

To combat this you will find a scene in this module called `misc/VR_Common_Shader_Cache.tscn`.
Add this scene as a child node to your XRCamera3D. This will trigger the required shaders being
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