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Merge pull request #88 from GodotVR/prepare_1_0_0_release
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Updating files for official 1.0.0 release
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BastiaanOlij authored Jan 30, 2020
2 parents f029660 + f2dd4bd commit 413c246
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1 change: 0 additions & 1 deletion .gitignore
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Expand Up @@ -19,4 +19,3 @@ oculussig_*
cmake-build-debug
demo/addons/godot_ovrmobile/libs/
demo/export_presets.cfg
ovr_sdk_mobile
10 changes: 6 additions & 4 deletions CONTRIBUTORS.md
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Contributors
============
Godot VR Contributors
=====================

This project is based on [Bastiaan Olij](https://github.com/BastiaanOlij) VR plugin templates.
Special thanks goes to Paritosh Sharma (https://github.com/Paritosh97) who did a lot of the ground work as part of Google Summer of Code
Full credit of the bulk of the work getting this to work goes to Fredia Huya-Kouadio (https://github.com/m4gr3d)
Special thanks goes to [Paritosh Sharma](https://github.com/Paritosh97) who did a lot of the ground work as part of Google Summer of Code

Full credit of the bulk of the work getting this to work goes to [Fredia Huya-Kouadio](https://github.com/m4gr3d)

Other people who have helped out by submitting fixes, enhancements, etc are:
- [Holger Dammertz](https://github.com/NeoSpark314)
- Want to be on this list? We would love your help.
4 changes: 2 additions & 2 deletions LICENSE
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MIT License
MIT License - Godot Oculus Mobile Plugin

Copyright (c) 2018 Paritosh Sharma and Bastiaan Olij
Copyright (c) 2018-2020 Godot VR contributors (cf. CONTRIBUTORS.md)

Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
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3 changes: 1 addition & 2 deletions README.md
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# Oculus Mobile Godot plugin

**Note:**<br>
This plugin is in **beta**.<br>
If you'd like to contribute to the testing process, follow the instructions below to setup and use the plugin,
and report any issues you encounter. Thanks!<br>

Expand All @@ -17,7 +16,7 @@ The use of this plugin require Godot 3.2 or later.
License
-------
- This project is released under a MIT license.
- Please check the [Oculus Mobile SDK license](https://developer.oculus.com/licenses/mobile-3.2.1/) for information
- Please check the [Oculus Mobile SDK license](https://developer.oculus.com/licenses) for information
about the Oculus Mobile SDK used in this project.

Setup
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6 changes: 3 additions & 3 deletions VERSION.md
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1.0.0-beta
==========
Enable support for Oculus mobile devices on Godot.
1.0.0
=====
- Enable support for Oculus mobile devices on Godot.
19 changes: 9 additions & 10 deletions demo/export_presets.cfg
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Expand Up @@ -14,13 +14,14 @@ script_encryption_key=""

[preset.0.options]

graphics/xr_mode=1
graphics/degrees_of_freedom=1
graphics/32_bits_framebuffer=true
xr_features/xr_mode=1
xr_features/degrees_of_freedom=2
xr_features/hand_tracking=0
one_click_deploy/clear_previous_install=true
custom_package/debug=""
custom_package/release=""
custom_package/use_custom_build=false
custom_template/debug=""
custom_template/release=""
custom_template/use_custom_build=false
command_line/extra_args=""
version/code=1
version/name="1.0"
Expand All @@ -34,11 +35,9 @@ screen/support_normal=true
screen/support_large=true
screen/support_xlarge=true
screen/opengl_debug=false
launcher_icons/xxxhdpi_192x192=""
launcher_icons/xxhdpi_144x144=""
launcher_icons/xhdpi_96x96=""
launcher_icons/hdpi_72x72=""
launcher_icons/mdpi_48x48=""
launcher_icons/main_192x192=""
launcher_icons/adaptive_foreground_432x432=""
launcher_icons/adaptive_background_432x432=""
keystore/debug=""
keystore/debug_user=""
keystore/debug_password=""
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2 changes: 1 addition & 1 deletion godot_headers
2 changes: 2 additions & 0 deletions ovr_sdk_mobile/.gitignore
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*
!.gitignore

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