This repository has been archived by the owner on Feb 1, 2024. It is now read-only.
3.1.0
Release 3.1.0
Features:
- Update to version 27 of the Oculus Mobile SDK.
- Update to version 3.3 of the Godot Android library.
- Introduce the
PoseRecentered
signal (and java callback) to notify ofpose recentering
events. - Add
OvrSystem::get_driver_version()
to access the version for the vrapi driver. - Add support for updating the engine iterations frequency alongside the refresh rate.
Bug Fixes:
- Resolve issue causing the touch controllers' joyticks to have invalid axis input when resuming from hand tracking.
Breaking Changes:
- Change the axes used for the finger pinch strength. This was done to resolve the bug mentioned above. The new axes mappings are as follow:
- Index finger pinch strength -> axis 4
- Middle finger pinch strength -> axis 5
- Ring finger pinch strength -> axis 8
- Pinky finger pinch strength -> axis 9