This is an example mod to provide an introduction to the RimWorld assembly (.dll) modding part
Excerpt from the forum entry: (https://ludeon.com/forums/index.php?topic=3408.0)
This is a small demonstration about how you can make a mod that's using an assembly (.dll). With this little project you learn about the assembly and it's program. Additionally you'll build your own small dark matter generator and an animated wind turbine. :) Note, that this is Windows only, as I have no experience with Linux or Mac. Sorry..
You need the following tools:
- Microsoft Visual Studio 2015 Community Edition (free, download here)
- A basic understanding of C#
- RimWorld
Download the project from Git-Hub
Before you start the project, you need to make the following preparations:
- Extract the file to a folder of your choice
- Go into your RimWorld-Folder:
- Copy
..\RimWorld000Win\RimWorld000Win_Data\Managed\Assembly-CSharp.dll
to..\YourProjectFolder\RimWorld_ExampleProjectDLL\Source-DLLs\
- Copy
..\RimWorld000Win\RimWorld000Win_Data\Managed\UnityEngine.dll
to..\YourProjectFolder\RimWorld_ExampleProjectDLL\Source-DLLs\
Now that you've prepared everything, it is time to enter the project and take a look into what makes the pump do, what it does and where the problem is..
So open the project by starting
<YourExtractionFolder>\RimWorld_ExampleProjectDLL.sln
If everything is installed correctly, Visual Studio should start up, opening your project. Everything else is described inside. And once you're finished, you have created your very own dark matter generator and maybe an animated wind turbine.
With this in mind.. Have fun exploring the secrets of the RimWorld code. 8)
See you on the other side, Haplo