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[Mod] Hyrule Warriors-style Link #665

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OtherBlue
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@OtherBlue OtherBlue commented Jun 5, 2024

Adds an option to place the Keaton and Fierce Deity masks similarly to how they are placed on Young Link in Hyrule Warriors once they are acquired in-game.

Branches off #537 for the "OnPlayerPostLimbDraw" hook

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@garrettjoecox
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@OtherBlue nice work! Is your intent to have this merged upstream or just have a place to host it? If the latter you can follow the modding.md guide on Shipwright to create a PR into your own fork, in which it will still generate artifacts for people to download.

@PurpleHato
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Personally, I would love to see this making it's way to the main build
It's like a small pleasant addition, that is an existing modern design and doesn't recquire much edits and isn't invasive at all

Good job buddy!

@OtherBlue
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I'm thinking of opening the PR to the main build now

Wasn't the original intention but it's probably more convenient anyway

Just gotta figure out why clang-format is failing ig

@OtherBlue OtherBlue marked this pull request as ready for review June 5, 2024 14:20
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Looks Great! Just a couple things

@@ -29,6 +29,7 @@ void InitEnhancements() {

// Graphics
RegisterDisableBlackBars();
RegisterHWStyledLink();
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I think it'd be easier to understand what this is doing if we write it out in full

Suggested change
RegisterHWStyledLink();
RegisterHyruleWarriorsStyledLink();

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Oh yeah, absolutely, just old habits still sticking around haha

Comment on lines 28 to 29
Matrix_RotateYS(14563, MTXMODE_APPLY);
Matrix_RotateZS(-4854, MTXMODE_APPLY);
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Matrix_RotateYS and Matrix_RotateZS use 'binangs' (binary angles). Would it be alright to write this as hex?

Alternatively, write it in degrees and use the DEG_TO_BINANG(angle) macro

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tbh these first values were put in there by Proxy, I'll look into converting them tho

@OtherBlue
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Alrighty, final(?) changes made

@PurpleHato PurpleHato added the enhancement New feature or request label Jun 6, 2024
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4 participants