Event queue for handling various events like giving custom items #757
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There's kind of a lot going on here. Fundamentally there is an event queue that's constantly being processed, which depends on the player being "ready" (no text boxes open, no cutscenes, transitions playing etc). This should be able to support various things like Randomizer, Anchor, Archipeligo, and various mods.
We can continue iterating on the shape of events, but for instance below is what the give item looks like. There are also events for spawning actors and starting scene transitions.
aa.mov
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