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Added team kill counter #352

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4 changes: 4 additions & 0 deletions client/index.html
Original file line number Diff line number Diff line change
Expand Up @@ -557,6 +557,10 @@ <h1 id="game-over-player-name" class="modal-item">Player</h1>
<span class="stat-name">Kills:</span>
<span class="stat-value" id="game-over-kills"></span>
</div>
<div class="stat" id="teamKills">
<span class="stat-name">Team kills:</span>
<span class="stat-value" id="game-over-team-kills"></span>
</div>
<div class="stat">
<span class="stat-name">Damage done:</span>
<span class="stat-value" id="game-over-damage-done"></span>
Expand Down
8 changes: 8 additions & 0 deletions client/src/scripts/managers/uiManager.ts
Original file line number Diff line number Diff line change
Expand Up @@ -200,6 +200,8 @@ export class UIManager {
gameOverText: $<HTMLHeadingElement>("#game-over-text"),
gameOverPlayerName: $<HTMLHeadingElement>("#game-over-player-name"),
gameOverKills: $<HTMLSpanElement>("#game-over-kills"),
gameOverTeamKills: $<HTMLSpanElement>("#game-over-team-kills"),
teamKillsDisplay: $<HTMLSpanElement>("#teamKills"),
gameOverDamageDone: $<HTMLSpanElement>("#game-over-damage-done"),
gameOverDamageTaken: $<HTMLSpanElement>("#game-over-damage-taken"),
gameOverTime: $<HTMLSpanElement>("#game-over-time"),
Expand Down Expand Up @@ -369,6 +371,7 @@ export class UIManager {
gameOverRank,
gameOverPlayerName,
gameOverKills,
gameOverTeamKills,
gameOverDamageDone,
gameOverDamageTaken,
gameOverTime
Expand Down Expand Up @@ -400,6 +403,7 @@ export class UIManager {
gameOverPlayerName.html(playerName + playerBadgeText);

gameOverKills.text(packet.kills);
gameOverTeamKills.text(packet.teamKills);
gameOverDamageDone.text(packet.damageDone);
gameOverDamageTaken.text(packet.damageTaken);
gameOverTime.text(formatDate(packet.timeAlive));
Expand All @@ -410,6 +414,10 @@ export class UIManager {

// Player rank
gameOverRank.text(`#${packet.rank}`).toggleClass("won", packet.won);

if (game.teamID === undefined) {
this.ui.teamKillsDisplay.hide();
}
}

// I'd rewrite this as MapPings.filter(…), but it's not really clear how
Expand Down
3 changes: 3 additions & 0 deletions common/src/packets/gameOverPacket.ts
Original file line number Diff line number Diff line change
Expand Up @@ -5,6 +5,7 @@ export class GameOverPacket implements Packet {
won!: boolean;
playerID!: number;
kills!: number;
teamKills!: number;
damageDone!: number;
damageTaken!: number;
timeAlive!: number;
Expand All @@ -14,6 +15,7 @@ export class GameOverPacket implements Packet {
stream.writeBoolean(this.won);
stream.writeObjectID(this.playerID);
stream.writeUint8(this.kills);
stream.writeUint8(this.teamKills);
stream.writeUint16(this.damageDone);
stream.writeUint16(this.damageTaken);
stream.writeUint16(this.timeAlive);
Expand All @@ -24,6 +26,7 @@ export class GameOverPacket implements Packet {
this.won = stream.readBoolean();
this.playerID = stream.readObjectID();
this.kills = stream.readUint8();
this.teamKills = stream.readUint8();
this.damageDone = stream.readUint16();
this.damageTaken = stream.readUint16();
this.timeAlive = stream.readUint16();
Expand Down
9 changes: 9 additions & 0 deletions server/src/objects/player.ts
Original file line number Diff line number Diff line change
Expand Up @@ -75,6 +75,7 @@ export class Player extends BaseGameObject<ObjectCategory.Player> {
readonly ip?: string;

teamID?: number;
teamKills = 0;

readonly loadout: {
badge?: BadgeDefinition
Expand Down Expand Up @@ -1367,6 +1368,13 @@ export class Player extends BaseGameObject<ObjectCategory.Player> {
if (item.definition.killstreak) {
killFeedPacket.killstreak = item.stats.kills;
}

++player.teamKills;
for (const p of this.game.livingPlayers) {
if (p.teamID == player.teamID) {
p.teamKills = player.teamKills;
}
}
};

const attributeToDowner = (): boolean => {
Expand Down Expand Up @@ -1612,6 +1620,7 @@ export class Player extends BaseGameObject<ObjectCategory.Player> {
packet.won = won;
packet.playerID = this.id;
packet.kills = this.kills;
packet.teamKills = this.teamKills;
packet.damageDone = this.damageDone;
packet.damageTaken = this.damageTaken;
packet.timeAlive = (this.game.now - this.joinTime) / 1000;
Expand Down
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