Tamed wolves but at least 10x better.
- Dogs teleport upon chunk-unloading, on player-teleport as well as if the player is more than 200 blocks away from their dog, so that the Dogs can always follow their owner. Requires the Dog to not sit (all other Tameables can also be set to teleport on chunk-unload and player-teleportation (not distance) in the config).
- 500+ unique randomly generated dog names.
- Dogs can gain experience and level up by killing mobs.
- Configurable option for gaining XP from killing players.
- Dogs get more health and deal more damage the higher their level is.
- A beautiful overview over your Dog's stats, including XP, health, damage and last known location.
- Update the color of your Dog's nametag when their collar gets coloured.
- Puppies, from breeding two Dogs, become Dogs in MyDog as well.
- Nametag and name updates when the Dogs collar gets coloured, or the Dog gets a nametag applied (deny the rename permission for nametag-only).
- The ability to add currently existing Tamed Wolves to the MyDog system, and register them as new Dogs (interact with them).
- Configurable all the way from the sound on LevelUp to the messages displayed (excluding error messages for now...)
To view the list of features, please visit the project page.
For new feature requests, please open a GitHub Issue.
mydog.*:
description: Gives access to all MyDog commands
default: false
mydog.limit.*:
description: Give limits to the amount of dogs a player can tame.
default: false
mydog.teleport:
description: Player's tamed wolves will teleport to the player
default: true
mydog.help:
description: Player can view the MyDog command list
default: true
mydog.putdown:
description: Player can kill their Dog with a command
default: true
mydog.comehere:
description: Player can force their Dogs to load and teleport to the position of the player
default: true
mydog.dogs:
description: Player can get an overview about their Dogs
default: true
mydog.stats:
description: Player can view stats about their Dogs
default: true
mydog.rename:
description: Player can rename their Dogs
default: true
mydog.sit:
description: Player can have dogs sit and stand up
default: true
mydog.setid:
description: Player can set a custom ID to their Dogs
default: true
mydog.togglemode:
description: Player can toggle dogs between attack and defend mode
default: true
mydog.pet:
description: Player can pet their dogs
default: true
mydog.pet.others:
description: Player can pet others dogs
default: true
mydog.editlevel:
description: Player can set the level of their dogs
default: false
mydog.dead:
description: Player can see the list of dead dogs
default: true
mydog.revive:
description: Player can revive dead dogs
default: true
mydog.free:
description: Player can set their Dogs free
default: true
mydog.trade:
description: Players can trade their dogs
default: true
mydog.reload:
description: Player can reload the configuration(s)
default: false
mydog.save:
description: Player can save the configuration(s)
default: false
Visit the Issues Tab.