Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Scene grabbables support #6487

Merged
merged 3 commits into from
May 8, 2024
Merged
Show file tree
Hide file tree
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
10 changes: 8 additions & 2 deletions src/bit-components.js
Original file line number Diff line number Diff line change
Expand Up @@ -21,7 +21,9 @@ export const Owned = defineComponent();
export const EntityStateDirty = defineComponent();
export const NetworkedMediaFrame = defineComponent({
capturedNid: Types.ui32,
scale: [Types.f32, 3]
scale: [Types.f32, 3],
flags: Types.ui8,
mediaType: Types.ui8
});
NetworkedMediaFrame.capturedNid[$isStringType] = true;

Expand Down Expand Up @@ -119,7 +121,11 @@ export const Rigidbody = defineComponent({
activationState: Types.ui8,
collisionFilterGroup: Types.ui32,
collisionFilterMask: Types.ui32,
flags: Types.ui8
flags: Types.ui8,
initialCollisionFilterMask: Types.ui32
});
export const NetworkedRigidBody = defineComponent({
prevType: Types.ui8
});
export const PhysicsShape = defineComponent({
bodyId: Types.ui16,
Expand Down
2 changes: 1 addition & 1 deletion src/bit-systems/camera-tool.js
Original file line number Diff line number Diff line change
Expand Up @@ -211,7 +211,7 @@ function rotateWithRightClick(world, camera) {
userinput.get(paths.device.mouse.buttonRight)
) {
const rightCursor = anyEntityWith(world, RemoteRight);
physicsSystem.updateRigidBodyOptions(camera, { type: "kinematic" });
physicsSystem.updateRigidBody(camera, { type: "kinematic" });
transformSystem.startTransform(world.eid2obj.get(camera), world.eid2obj.get(rightCursor), {
mode: "cursor"
});
Expand Down
41 changes: 41 additions & 0 deletions src/bit-systems/interactable-system.ts
Original file line number Diff line number Diff line change
@@ -0,0 +1,41 @@
import { addComponent, defineQuery, enterQuery } from "bitecs";
import { HubsWorld } from "../app";
import { Holdable, MediaContentBounds, Networked, Rigidbody } from "../bit-components";
import { getBox } from "../utils/auto-box-collider";
import { Mesh, Vector3 } from "three";
import { takeSoftOwnership } from "../utils/take-soft-ownership";
import { EntityID } from "../utils/networking-types";
import { COLLISION_LAYERS } from "../constants";

const tmpVector = new Vector3();

const interactableQuery = defineQuery([Holdable, Rigidbody, Networked]);
const interactableEnterQuery = enterQuery(interactableQuery);
export function interactableSystem(world: HubsWorld) {
interactableEnterQuery(world).forEach((eid: EntityID) => {
// Somebody must own a scene grabbable otherwise the networked transform will fight with physics.
if (Networked.creator[eid] === APP.getSid("scene") && Networked.owner[eid] === APP.getSid("reticulum")) {
takeSoftOwnership(world, eid);
}

const obj = world.eid2obj.get(eid);
let hasMesh = false;
obj?.traverse(child => {
if ((child as Mesh).isMesh) {
hasMesh = true;
}
});

// If it has media frame collision mask, it needs to have content bounds
if (hasMesh && Rigidbody.collisionFilterMask[eid] & COLLISION_LAYERS.MEDIA_FRAMES) {
const box = getBox(obj, obj);
if (!box.isEmpty()) {
box.getSize(tmpVector);
addComponent(world, MediaContentBounds, eid);
MediaContentBounds.bounds[eid].set(tmpVector.toArray());
} else {
console.error(`Couldn't create content bounds for entity ${eid}. It seems to be empty or have negative scale.`);
}
}
});
}
6 changes: 3 additions & 3 deletions src/bit-systems/media-loading.ts
Original file line number Diff line number Diff line change
Expand Up @@ -359,7 +359,7 @@ export function mediaLoadingSystem(world: HubsWorld) {
jobs.add(eid, clearRollbacks => loadAndAnimateMedia(world, eid, clearRollbacks));
});

mediaLoadingExitQuery(world).forEach(function (eid) {
mediaLoadingExitQuery(world).forEach(function (eid: EntityID) {
jobs.stop(eid);

if (MediaImageLoaderData.has(eid)) {
Expand Down Expand Up @@ -406,7 +406,7 @@ export function mediaLoadingSystem(world: HubsWorld) {
}
});

mediaLoadingQuery(world).forEach(eid => {
mediaLoadingQuery(world).forEach((eid: EntityID) => {
const mediaLoaderObj = world.eid2obj.get(eid)!;
transformPosition.fromArray(NetworkedTransform.position[eid]);
if (mediaLoaderObj.position.near(transformPosition, 0.001)) {
Expand All @@ -417,7 +417,7 @@ export function mediaLoadingSystem(world: HubsWorld) {
mediaLoadedEnterQuery(world).forEach(() => APP.scene?.emit("listed_media_changed"));
mediaLoadedExitQuery(world).forEach(() => APP.scene?.emit("listed_media_changed"));

mediaRefreshEnterQuery(world).forEach(eid => {
mediaRefreshEnterQuery(world).forEach((eid: EntityID) => {
if (!jobs.has(eid)) {
jobs.add(eid, clearRollbacks => refreshMedia(world, eid, clearRollbacks));
}
Expand Down
4 changes: 2 additions & 2 deletions src/bit-systems/object-menu.ts
Original file line number Diff line number Diff line change
Expand Up @@ -105,7 +105,7 @@ function startRotation(world: HubsWorld, menuEid: EntityID, targetEid: EntityID)
}
const transformSystem = APP.scene!.systems["transform-selected-object"];
const physicsSystem = AFRAME.scenes[0].systems["hubs-systems"].physicsSystem;
physicsSystem.updateRigidBodyOptions(Rigidbody.bodyId[targetEid], { type: "kinematic" });
physicsSystem.updateRigidBody(Rigidbody.bodyId[targetEid], { type: "kinematic" });
const rightCursorEid = anyEntityWith(world, RemoteRight)!;
transformSystem.startTransform(world.eid2obj.get(targetEid)!, world.eid2obj.get(rightCursorEid)!, {
mode: TRANSFORM_MODE.CURSOR
Expand Down Expand Up @@ -137,7 +137,7 @@ function startScaling(world: HubsWorld, menuEid: EntityID, targetEid: EntityID)
// TODO: Remove the dependency with AFRAME
const transformSystem = (AFRAME as any).scenes[0].systems["transform-selected-object"];
const physicsSystem = AFRAME.scenes[0].systems["hubs-systems"].physicsSystem;
physicsSystem.updateRigidBodyOptions(Rigidbody.bodyId[targetEid], { type: "kinematic" });
physicsSystem.updateRigidBody(Rigidbody.bodyId[targetEid], { type: "kinematic" });
const rightCursorEid = anyEntityWith(world, RemoteRight)!;
scalingHandler = new ScalingHandler(world.eid2obj.get(targetEid), transformSystem);
scalingHandler!.objectToScale = world.eid2obj.get(targetEid);
Expand Down
1 change: 0 additions & 1 deletion src/bit-systems/scene-loading.ts
Original file line number Diff line number Diff line change
Expand Up @@ -7,7 +7,6 @@ import {
HeightFieldTag,
NavMesh,
Networked,
PhysicsShape,
SceneLoader,
ScenePreviewCamera,
SceneRoot,
Expand Down
2 changes: 2 additions & 0 deletions src/components/body-helper.js
Original file line number Diff line number Diff line change
@@ -1,6 +1,7 @@
import { addComponent, removeComponent } from "bitecs";
import { CONSTANTS } from "three-ammo";
import { Rigidbody } from "../bit-components";
import { updateBodyParams } from "../inflators/rigid-body";
const ACTIVATION_STATE = CONSTANTS.ACTIVATION_STATE,
TYPE = CONSTANTS.TYPE;

Expand Down Expand Up @@ -41,6 +42,7 @@ AFRAME.registerComponent("body-helper", {
this.uuid = this.system.addBody(this.el.object3D, this.data);
const eid = this.el.object3D.eid;
addComponent(APP.world, Rigidbody, eid);
updateBodyParams(eid, this.data);
Rigidbody.bodyId[eid] = this.uuid; //uuid is a lie, it's actually an int
},

Expand Down
6 changes: 4 additions & 2 deletions src/components/media-loader.js
Original file line number Diff line number Diff line change
Expand Up @@ -284,8 +284,10 @@ AFRAME.registerComponent("media-loader", {

// TODO this does duplicate work in some cases, but finish() is the only consistent place to do it
const contentBounds = getBox(this.el.object3D, this.el.getObject3D("mesh")).getSize(new THREE.Vector3());
addComponent(APP.world, MediaContentBounds, el.eid);
MediaContentBounds.bounds[el.eid].set(contentBounds.toArray());
if (el.eid) {
addComponent(APP.world, MediaContentBounds, el.eid);
MediaContentBounds.bounds[el.eid].set(contentBounds.toArray());
}

el.emit("media-loaded");
};
Expand Down
2 changes: 1 addition & 1 deletion src/constants.ts
Original file line number Diff line number Diff line change
Expand Up @@ -11,7 +11,7 @@ export enum COLLISION_LAYERS {
DEFAULT_INTERACTABLE = INTERACTABLES | ENVIRONMENT | AVATAR | HANDS | MEDIA_FRAMES,
UNOWNED_INTERACTABLE = INTERACTABLES | HANDS | MEDIA_FRAMES,
DEFAULT_SPAWNER = INTERACTABLES | HANDS
};
}

export enum AAModes {
NONE = "NONE",
Expand Down
42 changes: 32 additions & 10 deletions src/inflators/media-frame.js
Original file line number Diff line number Diff line change
Expand Up @@ -15,14 +15,28 @@ export const AxisAlignType = {
};

export const MEDIA_FRAME_FLAGS = {
SCALE_TO_BOUNDS: 1 << 0
SCALE_TO_BOUNDS: 1 << 0,
ACTIVE: 1 << 1,
SNAP_TO_CENTER: 1 << 2,
LOCKED: 1 << 3
};

export const MediaTypes = {
all: MediaType.ALL,
"all-2d": MediaType.ALL_2D,
model: MediaType.MODEL,
image: MediaType.IMAGE,
video: MediaType.VIDEO,
pdf: MediaType.PDF
};

const DEFAULTS = {
bounds: { x: 1, y: 1, z: 1 },
mediaType: "all",
scaleToBounds: true,
align: { x: "center", y: "center", z: "center" }
align: { x: "center", y: "center", z: "center" },
active: true,
locked: false
};
export function inflateMediaFrame(world, eid, componentProps) {
componentProps = Object.assign({}, DEFAULTS, componentProps);
Expand Down Expand Up @@ -68,17 +82,16 @@ export function inflateMediaFrame(world, eid, componentProps) {
addComponent(world, MediaFrame, eid, true);
addComponent(world, NetworkedMediaFrame, eid, true);

NetworkedMediaFrame.flags[eid] |= MEDIA_FRAME_FLAGS.ACTIVE;
if (componentProps.snapToCenter) {
NetworkedMediaFrame.flags[eid] |= MEDIA_FRAME_FLAGS.SNAP_TO_CENTER;
}

if (!hasComponent(world, Networked, eid)) addComponent(world, Networked, eid);

// Media types accepted
MediaFrame.mediaType[eid] = {
all: MediaType.ALL,
"all-2d": MediaType.ALL_2D,
model: MediaType.MODEL,
image: MediaType.IMAGE,
video: MediaType.VIDEO,
pdf: MediaType.PDF
}[componentProps.mediaType];
MediaFrame.mediaType[eid] = MediaTypes[componentProps.mediaType];
NetworkedMediaFrame.mediaType[eid] = MediaFrame.mediaType[eid];
// Bounds
MediaFrame.bounds[eid].set([componentProps.bounds.x, componentProps.bounds.y, componentProps.bounds.z]);
// Axis alignment
Expand All @@ -101,6 +114,15 @@ export function inflateMediaFrame(world, eid, componentProps) {
if (componentProps.scaleToBounds) flags |= MEDIA_FRAME_FLAGS.SCALE_TO_BOUNDS;
MediaFrame.flags[eid] = flags;

if (componentProps.active) {
NetworkedMediaFrame.flags[eid] |= MEDIA_FRAME_FLAGS.ACTIVE;
MediaFrame.flags[eid] |= MEDIA_FRAME_FLAGS.ACTIVE;
}
if (componentProps.locked) {
NetworkedMediaFrame.flags[eid] |= MEDIA_FRAME_FLAGS.LOCKED;
MediaFrame.flags[eid] |= MEDIA_FRAME_FLAGS.LOCKED;
}

inflateRigidBody(world, eid, {
type: Type.KINEMATIC,
collisionGroup: COLLISION_LAYERS.MEDIA_FRAMES,
Expand Down
10 changes: 1 addition & 9 deletions src/inflators/model.tsx
Original file line number Diff line number Diff line change
Expand Up @@ -14,15 +14,7 @@ function camelCase(s: string) {
export type ModelParams = { model: Object3D };

// These components are all handled in some special way, not through inflators
const ignoredComponents = [
"visible",
"frustum",
"frustrum",
"shadow",
"networked",
"animation-mixer",
"loop-animation"
];
const ignoredComponents = ["visible", "frustum", "frustrum", "shadow", "animation-mixer", "loop-animation"];

function inflateComponents(
world: HubsWorld,
Expand Down
Loading
Loading