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[OpenXR] Add support for XR_FB_keyboard_tracking
Only Quest devices support this at the moment. Tested on Quest2. The bulk of the implementation was added to OpenXRInput, bacause OpenXRInputSource is meant for controllers and DeviceDelegateOpenXR is already bloated. In the future, we might want to move this to OpenXRTrackedKeyboard if code gets more complex. Note that this patch doesn't deal with rendering of the keyboard, nor the hands-on-keyboard passthrough functionality. It just track the keyboard's id, availability and location on every frame. A subsequent series will add the rest of the functionality to make this usable, namely, XR_FB_render_mode and XR_FB_passthrough_keyboard_hands extensions support.
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