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Add Quest3S support
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We can reuse the Quest3 infra because the controllers are almost
the same (if not identical) so there is no need to add a new
device type, controller 3D models, etc...

Fixes #1611

(haven't actually tried on a device but quite confident it works)
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svillar committed Dec 11, 2024
1 parent d3d9b93 commit ac9aa67
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2 changes: 2 additions & 0 deletions app/src/main/cpp/DeviceUtils.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -133,6 +133,8 @@ device::DeviceType DeviceUtils::GetDeviceTypeFromSystem(bool is6DoF) {
deviceNamesMap.emplace("Quest", device::OculusQuest);
deviceNamesMap.emplace("Quest 2", device::OculusQuest2);
deviceNamesMap.emplace("Quest 3", device::MetaQuest3);
// So far no need to differentiate between Quest 3 and Quest 3S
deviceNamesMap.emplace("Quest 3S", device::MetaQuest3);
// So far no need to differentiate between Pico4 and Pico4E
deviceNamesMap.emplace("A8110", device::Pico4x);
deviceNamesMap.emplace("A9210", device::Pico4U);
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