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Update dependency com.palmergames.bukkit.towny:towny to v0.100.4.11 #2985

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merged 1 commit into from
Nov 11, 2024

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@renovate renovate bot commented Nov 11, 2024

This PR contains the following updates:

Package Change Age Adoption Passing Confidence
com.palmergames.bukkit.towny:towny 0.100.4.9 -> 0.100.4.11 age adoption passing confidence

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Release Notes

TownyAdvanced/Towny (com.palmergames.bukkit.towny:towny)

v0.100.4.11: for MC 1.19.* & 1.20.* & 1.21.*

Compare Source

  • Fix regressions in health regen task on MC versions under 1.21.3.

Cumulative changes since 0.100.4.0
0.100.4.10
  • Fix adventure relocation not excluding things from paper-api.
  • Bump org.apache.maven.plugins:maven-javadoc-plugin from 3.10.0 to 3.10.1.
  • Bump org.apache.maven.plugins:maven-surefire-plugin from 3.5.0 to 3.5.1.
  • Bump spigot-api to 1.21.3.
  • Adapt to Attributes change.
  • Update bridger for java 21 support, courtesy of Warrior with PR #​7658.
  • Add messages to residents when they pay town and plot taxes.
  • Add the ability to charge additional upkeep per outpost controlled by a town.
  • New Config Option: economy.daily_taxes.per_outpost_cost
    • Default: 0.0
    • An optional price that a town must pay for each outpost they own. This number is added to the town upkeep before any other upkeep modifiers are applied to the Town's upkeep costs.
0.100.4.9
  • Add support for VaultUnlocked as an Economy Provider.
  • Bump org.jetbrains:annotations from 25.0.0 to 26.0.1.
  • Bump org.junit.jupiter:junit-jupiter from 5.11.2 to 5.11.3.
  • Bump org.junit.jupiter:junit-jupiter-api from 5.11.2 to 5.11.3.
  • Fix Audience not sending messages, tests will become broken again at this point.
0.100.4.8
  • Update Resident Modes system.
    • The modes system (townclaim, map, spy) code has been updated to more robust system than just a simple list.
    • Adds the ability to assign a permission node to a mode, and when present, will require the player to have the permission node to toggle a node.
    • This permission node is not required if the mode is part of a player's default modes set via the permission plugin.
    • Additionally, the ability to clear a residents modes via command now requires a permission node.
    • All together this makes it possible for admins to set modes that players cannot remove.
    • Modes can have types, allowing for modes to be exclusive of each other, ie: you can no longer have townclaim and townunclaim modes active at the same time.
  • API: Added ResidentModesInitializeEvent with which plugins can add Resident Modes.
  • New Permission Nodes:
    • No changes required in the townyperms.yml.
    • towny.command.resident.set.mode.clear
    • towny.command.resident.toggle.bedspawn
    • towny.command.resident.toggle.bordertitles
    • towny.command.resident.toggle.ignoreotherchannels
    • towny.command.resident.toggle.infotool
    • towny.command.resident.toggle.plotgroup
    • towny.command.resident.toggle.townborder
    • towny.command.resident.toggle.townunclaim
  • Update spigot-api to 1.21.1.
  • Add compatibility layer for renamed Particle names.
  • Fix testing broken in 1.21 bump, update workflows to use java 21, add paper-api with test scope to make MockBukkit happy again.
  • Prevent wind charge exploits on switch blocks.
0.100.4.7
  • Fix regression from 0.100.4.2 which caused empty .tar backups to be created.
0.100.4.6
  • Add OfflinePlayer and UUID support to Economy backend, courtesy of Warrior with PR #​7425.
    • Adds a "modern" economy implementation for Vault and Reserve back ends, while maintaining "legacy" implementations.
      • Already established servers will have their server set to legacy, while new installs will begin using the modern system right away.
    • The modern implementation makes use of Vault's OfflinePlayer methods, making Towny better suited to newer economy plugins that might not have fully implemented VaultAPI in their code.
    • Towny's Account class has been revamped with the Towny objects' UUIDs being used.
    • In cases where a server is using EssentialsX Economy, Towny will convert our non-player accounts' UUIDs into V2 UUIDs, allowing EssEco to know they do not belong to players.
  • Changed command: /ta depositall has changed to /ta eco depositall
  • Changed command: /ta resetbanks has changed to /ta eco resetbanks
  • New Command: /ta eco info [TownyObject] {name}
    • Used to see information about a resident, town, nation, or the Towny serveraccount's economy Account.
  • New Command: /ta eco convert modern
    • Will convert your Towny legacy accounts into modern accounts in your Economy plugin.
  • New Command: /ta eco convert {economyplugin}
    • Will convert your Towny economy accounts from your existing economy plugin, into the given economy plugin.
  • New Permission Node: towny.command.townyadmin.eco.*
    • A child node of towny.command.townyadmin.*, no changes required in your permission plugin.
    • Child Nodes:
      • towny.command.townyadmin.eco.depositall
      • towny.command.townyadmin.eco.resetbanks
      • towny.command.townyadmin.eco.info
      • towny.command.townyadmin.eco.convert
  • New Config Option: economy.advanced.modern
    • Default: true (on existing installs this will default to false)
    • When enabled, Towny will use UUIDs when communicating with your economy plugin.
    • Most users will never have to touch this, but for existing servers this option will automatically be set to false.
    • If this option is disabled and you wish to avoid losing data, use the /townyadmin eco convert modern command to convert.
  • New Config Option: economy.advanced.npc_uuid_version
    • Default: -1
    • The UUID version to use for non-player accounts. This is used so that economy plugins can more easily differentiate between player and NPC accounts.
    • The default is -1, which disables modifying npc uuids.
0.100.4.5
  • Refactor OnPlayerLogin task for readability.
  • Fix SERVER_ACCOUNT initializing after GLOBAL_OBSERVER
  • Fix /deny all not working, courtesy of Warrior with PR #​7626.
  • Bump com.zaxxer:HikariCP from 5.1.0 to 6.0.0.
  • Bump org.apache.logging.log4j:log4j-core from 2.24.0 to 2.24.1.
  • Bump org.jetbrains:annotations from 24.1.0 to 25.0.0.
  • Bump org.junit.jupiter:junit-jupiter from 5.11.0 to 5.11.2.
  • Bump org.junit.jupiter:junit-jupiter-api from 5.11.0 to 5.11.2.
0.100.4.4
  • Add a message notifying a player of their pending town and nation invites.
  • Add new resident mode: bedspawn
    • This mode will make a player spawn at their bed instead of their town spawn.
    • Mode is added and removed using /res toggle bedspawn.
    • When no bed is owned by a player they will spawn at their town, if they have one.
    • Closes #​7616.
  • New Command: /res toggle bedspawn
    • Turns on and off the respawn-to-bed option.
  • Don't show warmup particles for hidden/invisible players, courtesy of Warrior with PR #​7611.
  • Fix tab complete exception in sanctiontown, courtesy of Warrior with PR #​7613.
  • Bump org.bstats:bstats-bukkit from 3.0.3 to 3.1.0.
0.100.4.3
  • Add a message notifying a player when their nation has pending ally invites.
  • Fix town_plotbased_upkeep_affected_by_town_level_modifier in the config not being respected for the nation_levels' nationTownUpkeepModifier.
  • Add the ability to block non-allies gaining benefits from Beacons placed in towns.
    • Requires Paper to work.
    • Closes #​7532.
  • New Config Option: global_town_settings.beacons_for_allies_only
    • Default: false
    • When true, a beacon placed in a town will only affect the allies of the town. This includes residents, nation residents and allied nation residents.
  • New Config Option: global_town_settings.beacons.exclude_conquered_towns
    • Default: false
    • When true, conquered towns are not considered allies.
  • Add experimental option to consider conquered towns as not allies.
  • New Config Option: global_nation_settings.are_conquered_towns_considered_allies
    • Default: true
    • While true, conquered towns will be considered a member of good standing in the nation.
    • When set to false CombatUtil#isAlly() tests will treat conquered towns and their nations as not allied.
    • Setting this to false could result in strange unforseen behaviour.
  • Bump org.apache.logging.log4j:log4j-core from 2.23.1 to 2.24.0.
  • Bump org.bstats:bstats-bukkit from 3.0.2 to 3.0.3.
  • Bump org.junit.jupiter:junit-jupiter from 5.10.3 to 5.11.0.
  • Bump org.junit.jupiter:junit-jupiter-api from 5.10.3 to 5.11.0.
  • Fix deleting objects from the SQL DB which are keyed by a UUID.
  • Fix /plot group tab completion.
0.100.4.2
  • Fix safe spawn checking causing a sync chunk load, courtesy of Warrior with PR #​7595.
  • Fix pets being abandoned in chunks that unload too fast after the player teleports away.
  • Re-assign permissions for previous mayor after a new mayor is set, courtesy of Warrior with PR #​7600.
  • Limit /plot trust remove suggestions to trusted residents, courtesy of Warrior with PR #​7599.
  • Fix error message shown when using /plot group toggle taxed, courtesy of Alienn-Know with PR #​7598. (First-Time Contributor!)
  • Bump org.apache.commons:commons-compress from 1.26.2 to 1.27.1.
  • Bump org.apache.maven.plugins:maven-surefire-plugin from 3.3.1 to 3.5.0.
  • Bump org.apache.maven.plugins:maven-javadoc-plugin from 3.8.0 to 3.10.0.
0.100.4.1
  • PAPI: change %townyadvanced_town_unformatted% to no longer remove underscores.
  • Fix WorldCoord#getBoundingBox missing two edges of the WorldCoord's blocks in the resulting BoundingBox.
  • Shutdown saving task when making an sql dump, courtesy of Warrior with PR #​7591.
  • Add the ability to stop weapons and armour degrading in arena plots.
  • New Config Option: global_town_settings.prevent_item_degrading_in_arenas
    • Default: false
    • While true, weapons and armour items worn by players in Arena plots will not lose durability.
  • Add safe-teleport detection to spawn points, courtesy of Intybyte with PR #​7530. (First-Time Contributor!)
    • New detection system scans players' teleport destinations to make sure they will not suffocate or fall.
    • Closes #​7463.
  • New Config Option: spawning.safe_teleport
    • Default: false
    • If enabled tries to find a safe location when teleporting to a town spawn/nation spawn/outpost.
      This can be used to prevent players from making kill boxes at those locations.

Towny Sponsors

I want to give a big thank you to all of my sponsors:
These are the people that help to make Towny's support and development as active as it is,
and who supported me during this pre-release of Towny.

DrprofLuigiAllieDragonakup001ThePontificatepebblehostMrLogano
lukemangojsuarezltomhmagicjshalbrooksde-wolfLuexa
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MultipedBeatlejwkerrgorbyhailSexy-JuraDarkGimlerCSVPolarisChris
Hikitsune-RedTheNyloxGustab1and 43 private sponsors.

If you want to support the developer, become a sponsor.

(It's just like Patreon but instead 100% of your support goes to the developer.)

Plus there are Sponsor Plugins!

Important Links
Frequently Asked
Questions
How Towny Works Towny Install Guide Towny Update Guide
Other Towny Plugins Complete Changelog Default Config Files Commands/Permissions
Placeholders
⏬ Download available as a .jar file in the Assets section below:

Configuration

📅 Schedule: Branch creation - "before 4am on Monday" (UTC), Automerge - At any time (no schedule defined).

🚦 Automerge: Enabled.

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This PR was generated by Mend Renovate. View the repository job log.

@renovate renovate bot added the Renovate label Nov 11, 2024
@renovate renovate bot requested a review from a team as a code owner November 11, 2024 01:18
@renovate renovate bot enabled auto-merge (squash) November 11, 2024 01:18
@renovate renovate bot merged commit b09e1db into main Nov 11, 2024
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@renovate renovate bot deleted the renovate/towny branch November 11, 2024 01:25
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