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ci test

ci test #10

Workflow file for this run

name: Continuous integration
on: pull_request
env:
# Only used for the cache key. Increment version to force clean build.
GODOT_BASE_BRANCH: master
concurrency:
group: ci-${{github.actor}}-${{github.head_ref || github.run_number}}-${{github.ref}}
cancel-in-progress: true
jobs:
build:
name: ${{ matrix.name }}
runs-on: ${{ matrix.os }}
strategy:
fail-fast: false
matrix:
include:
- name: 🐧 Linux (GCC)
os: ubuntu-20.04
platform: linux
artifact-name: godot-cpp-linux-glibc2.27-x86_64-release
artifact-path: bin/libgodot-cpp.linux.template_release.x86_64.a
run-tests: true
cache-name: linux-x86_64
# - name: 🐧 Linux (GCC, Double Precision)
# os: ubuntu-20.04
# platform: linux
# artifact-name: godot-cpp-linux-glibc2.27-x86_64-double-release
# artifact-path: bin/libgodot-cpp.linux.template_release.double.x86_64.a
# flags: precision=double
# run-tests: false
# cache-name: linux-x86_64-f64
#
# - name: 🏁 Windows (x86_64, MSVC)
# os: windows-2019
# platform: windows
# artifact-name: godot-cpp-windows-msvc2019-x86_64-release
# artifact-path: bin/libgodot-cpp.windows.template_release.x86_64.lib
# run-tests: false
# cache-name: windows-x86_64-msvc
#
# - name: 🏁 Windows (x86_64, MinGW)
# os: windows-2019
# platform: windows
# artifact-name: godot-cpp-linux-mingw-x86_64-release
# artifact-path: bin/libgodot-cpp.windows.template_release.x86_64.a
# flags: use_mingw=yes
# run-tests: false
# cache-name: windows-x86_64-mingw
#
# - name: 🍎 macOS (universal)
# os: macos-11
# platform: macos
# artifact-name: godot-cpp-macos-universal-release
# artifact-path: bin/libgodot-cpp.macos.template_release.universal.a
# flags: arch=universal
# run-tests: false
# cache-name: macos-universal
#
# - name: πŸ€– Android (arm64)
# os: ubuntu-20.04
# platform: android
# artifact-name: godot-cpp-android-arm64-release
# artifact-path: bin/libgodot-cpp.android.template_release.arm64.a
# flags: arch=arm64
# run-tests: false
# cache-name: android-arm64
#
# - name: 🍏 iOS (arm64)
# os: macos-11
# platform: ios
# artifact-name: godot-cpp-ios-arm64-release
# artifact-path: bin/libgodot-cpp.ios.template_release.arm64.a
# flags: arch=arm64
# run-tests: false
# cache-name: ios-arm64
#
# - name: 🌐 Web (wasm32)
# os: ubuntu-20.04
# platform: web
# artifact-name: godot-cpp-web-wasm32-release
# artifact-path: bin/libgodot-cpp.web.template_release.wasm32.a
# run-tests: false
# cache-name: web-wasm32
env:
SCONS_CACHE: ${{ github.workspace }}/.scons-cache/
EM_VERSION: 3.1.39
EM_CACHE_FOLDER: "emsdk-cache"
steps:
- name: Checkout test branch
uses: actions/checkout@v4
with:
ref: test
submodules: recursive
- name: Fetch revision to test
run: git fetch origin ${{ github.sha }}
- name: Checkout needed revision
run: |
cd external/godot-cpp && \
git fetch ../../ ${{ github.sha }}
git checkout ${{ github.sha }} && \
cd -
- name: "[TEST] Check head"
run : |
git submodule status
- name: Setup Godot build cache
if: false
uses: ./.github/actions/godot-cache
with:
cache-name: ${{ matrix.cache-name }}
continue-on-error: true
- name: Set up Python (for SCons)
uses: actions/setup-python@v5
with:
python-version: '3.x'
- name: Install cppscript dependencies
run: |
pip install libclang
- name: Android dependencies
if: false #${{ matrix.platform == 'android' }}
uses: nttld/setup-ndk@v1
with:
ndk-version: r23c
link-to-sdk: true
- name: Web dependencies
if: false #${{ matrix.platform == 'web' }}
uses: mymindstorm/setup-emsdk@v13
with:
version: ${{env.EM_VERSION}}
actions-cache-folder: ${{env.EM_CACHE_FOLDER}}
- name: Setup MinGW for Windows/MinGW build
if: ${{ matrix.platform == 'windows' && matrix.flags == 'use_mingw=yes' }}
uses: egor-tensin/setup-mingw@v2
with:
version: 12.2.0
- name: Install CMake and dependencies
run: |
sudo apt-get update -qq
sudo apt-get install -qqq build-essential pkg-config cmake ninja-build
- name: Setup CMake
run: |
cmake -G "Ninja Multi-Config" -B build
- name: Build
run: |
cmake --build build
# - name: Install scons
# run: |
# python -m pip install scons==4.0.0
#
# - name: Generate godot-cpp sources only
# run: |
# scons platform=${{ matrix.platform }} build_library=no ${{ matrix.flags }}
# scons -c
#
# - name: Build godot-cpp (debug)
# run: |
# scons platform=${{ matrix.platform }} target=template_debug ${{ matrix.flags }}
#
# - name: Build test without rebuilding godot-cpp (debug)
# run: |
# cd test
# scons platform=${{ matrix.platform }} target=template_debug ${{ matrix.flags }} build_library=no
#
# - name: Build test and godot-cpp (release)
# run: |
# cd test
# scons platform=${{ matrix.platform }} target=template_release ${{ matrix.flags }}
#
# - name: Download latest Godot artifacts
# uses: dsnopek/action-download-artifact@1322f74e2dac9feed2ee76a32d9ae1ca3b4cf4e9
# if: ${{ matrix.run-tests }}
# with:
# repo: godotengine/godot
# branch: master
# event: push
# workflow: linux_builds.yml
# workflow_conclusion: success
# name: linux-editor-mono
# search_artifacts: true
# check_artifacts: true
# ensure_latest: true
# path: godot-artifacts
#
# - name: Run tests
# if: ${{ matrix.run-tests }}
# run: |
# chmod +x ./godot-artifacts/godot.linuxbsd.editor.x86_64.mono
# ./godot-artifacts/godot.linuxbsd.editor.x86_64.mono --headless --version
# cd test
# # Need to run the editor so .godot is generated... but it crashes! Ignore that :-)
# (cd project && (timeout 10 ../../godot-artifacts/godot.linuxbsd.editor.x86_64.mono --editor --headless --quit >/dev/null 2>&1 || true))
# GODOT=../godot-artifacts/godot.linuxbsd.editor.x86_64.mono ./run-tests.sh
#
# - name: Upload artifact
# uses: actions/upload-artifact@v3
# with:
# name: ${{ matrix.artifact-name }}
# path: ${{ matrix.artifact-path }}
# if-no-files-found: error