SNAME macro #26
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name: Continuous integration | |
on: | |
pull_request: | |
push: | |
branches: [master, next] | |
#env: | |
# # Only used for the cache key. Increment version to force clean build. | |
# GODOT_BASE_BRANCH: master | |
concurrency: | |
group: ci-${{github.actor}}-${{github.head_ref || github.run_number}}-${{github.ref}} | |
cancel-in-progress: true | |
jobs: | |
build: | |
name: ${{ matrix.name }} | |
runs-on: ${{ matrix.os }} | |
strategy: | |
fail-fast: false | |
matrix: | |
include: | |
- name: π§ Linux (GCC) | |
os: ubuntu-20.04 | |
platform: linux | |
artifact-name: libscripts.linux.template_debug.x86_64.so | |
artifact-path: bin/libscripts.linux.template_debug.x86_64.so | |
run-tests: true | |
cache-name: linux-x86_64 | |
cmake-generator: "Ninja Multi-Config" | |
# - name: π§ Linux (GCC, Double Precision) | |
# os: ubuntu-20.04 | |
# platform: linux | |
# artifact-name: godot-cpp-linux-glibc2.27-x86_64-double-release | |
# artifact-path: bin/libgodot-cpp.linux.template_release.double.x86_64.a | |
# flags: precision=double | |
# run-tests: false | |
# cache-name: linux-x86_64-f64 | |
- name: π Windows (x86_64, MSVC) | |
os: windows-2019 | |
platform: windows | |
artifact-name: libscripts.windows.template_debug.x86_64.dll | |
artifact-path: bin/libscripts.windows.template_debug.x86_64.dll | |
run-tests: false | |
cache-name: windows-x86_64-msvc | |
cmake-generator: "Visual Studio 16 2019" | |
- name: π Windows (x86_64, MinGW) | |
os: windows-2019 | |
platform: windows | |
artifact-name: libscripts.windows.template_debug.x86_64.dll | |
artifact-path: bin/libscripts.windows.template_debug.x86_64.dll | |
flags: use_mingw=yes | |
run-tests: false | |
cache-name: windows-x86_64-mingw | |
cmake-generator: "Ninja Multi-Config" | |
# | |
# - name: π macOS (universal) | |
# os: macos-11 | |
# platform: macos | |
# artifact-name: godot-cpp-macos-universal-release | |
# artifact-path: bin/libgodot-cpp.macos.template_release.universal.a | |
# flags: arch=universal | |
# run-tests: false | |
# cache-name: macos-universal | |
# | |
# - name: π€ Android (arm64) | |
# os: ubuntu-20.04 | |
# platform: android | |
# artifact-name: godot-cpp-android-arm64-release | |
# artifact-path: bin/libgodot-cpp.android.template_release.arm64.a | |
# flags: arch=arm64 | |
# run-tests: false | |
# cache-name: android-arm64 | |
# | |
# - name: π iOS (arm64) | |
# os: macos-11 | |
# platform: ios | |
# artifact-name: godot-cpp-ios-arm64-release | |
# artifact-path: bin/libgodot-cpp.ios.template_release.arm64.a | |
# flags: arch=arm64 | |
# run-tests: false | |
# cache-name: ios-arm64 | |
# | |
# - name: π Web (wasm32) | |
# os: ubuntu-20.04 | |
# platform: web | |
# artifact-name: godot-cpp-web-wasm32-release | |
# artifact-path: bin/libgodot-cpp.web.template_release.wasm32.a | |
# run-tests: false | |
# cache-name: web-wasm32 | |
env: | |
SCONS_CACHE: ${{ github.workspace }}/.scons-cache/ | |
EM_VERSION: 3.1.39 | |
EM_CACHE_FOLDER: "emsdk-cache" | |
steps: | |
- name: Checkout test branch | |
uses: actions/checkout@v4 | |
with: | |
ref: test | |
submodules: recursive | |
- name: Fetch revision to test | |
run: git fetch origin ${{ github.sha }} | |
- name: Checkout needed revision | |
run: | | |
cd external/cppscript | |
git fetch ../../ ${{ github.sha }} | |
git checkout ${{ github.sha }} | |
cd - | |
- name: Setup Godot build cache | |
if: false | |
uses: ./.github/actions/godot-cache | |
with: | |
cache-name: ${{ matrix.cache-name }} | |
continue-on-error: true | |
- name: Set up Python (for SCons) | |
uses: actions/setup-python@v5 | |
with: | |
python-version: '3.x' | |
- name: Install cppscript dependencies | |
run: | | |
pip install libclang | |
- name: Android dependencies | |
if: ${{ matrix.platform == 'android' }} | |
uses: nttld/setup-ndk@v1 | |
with: | |
ndk-version: r23c | |
link-to-sdk: true | |
- name: Web dependencies | |
if: ${{ matrix.platform == 'web' }} | |
uses: mymindstorm/setup-emsdk@v13 | |
with: | |
version: ${{env.EM_VERSION}} | |
actions-cache-folder: ${{env.EM_CACHE_FOLDER}} | |
- name: Setup MinGW for Windows/MinGW build | |
if: ${{ matrix.platform == 'windows' && matrix.flags == 'use_mingw=yes' }} | |
uses: egor-tensin/setup-mingw@v2 | |
with: | |
version: 12.2.0 | |
- name: Install CMake | |
uses: ssrobins/install-cmake@v1 | |
- name: Install Ninja | |
uses: ashutoshvarma/setup-ninja@master | |
- name: Setup CMake | |
run: | | |
cmake -G "${{ matrix.cmake-generator }}" -B build | |
- name: Build | |
run: | | |
cmake --build build | |
# TODO: build with scons also | |
# - name: Install scons | |
# run: | | |
# python -m pip install scons==4.0.0 | |
# | |
# - name: Generate godot-cpp sources only | |
# run: | | |
# scons platform=${{ matrix.platform }} build_library=no ${{ matrix.flags }} | |
# scons -c | |
# | |
# - name: Build godot-cpp (debug) | |
# run: | | |
# scons platform=${{ matrix.platform }} target=template_debug ${{ matrix.flags }} | |
# | |
# - name: Build test without rebuilding godot-cpp (debug) | |
# run: | | |
# cd test | |
# scons platform=${{ matrix.platform }} target=template_debug ${{ matrix.flags }} build_library=no | |
# | |
# - name: Build test and godot-cpp (release) | |
# run: | | |
# cd test | |
# scons platform=${{ matrix.platform }} target=template_release ${{ matrix.flags }} | |
# | |
- name: Download latest Godot artifacts | |
uses: dsnopek/action-download-artifact@1322f74e2dac9feed2ee76a32d9ae1ca3b4cf4e9 | |
if: ${{ matrix.run-tests }} | |
with: | |
repo: godotengine/godot | |
branch: master | |
event: push | |
workflow: linux_builds.yml | |
workflow_conclusion: success | |
name: linux-editor-mono | |
search_artifacts: true | |
check_artifacts: true | |
ensure_latest: true | |
path: godot-artifacts | |
- name: Run tests | |
if: ${{ matrix.run-tests }} | |
run: | | |
chmod +x ./godot-artifacts/godot.linuxbsd.editor.x86_64.mono | |
GODOT=./godot-artifacts/godot.linuxbsd.editor.x86_64.mono ./run_tests.sh | |
- name: Upload artifact | |
uses: actions/upload-artifact@v3 | |
with: | |
name: ${{ matrix.artifact-name }} | |
path: ${{ matrix.artifact-path }} | |
if-no-files-found: error |