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#pragma once | ||
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#define MAJOR_VERSION 0 | ||
#define MINOR_VERSION 2 | ||
#define MINOR_VERSION 3 |
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Klasa Config/Options | ||
- Zapis i odczyt INI | ||
- Singleton? | ||
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Okno input | ||
- Niestety musi u�ywa� mojego GUI | ||
- Obs�uga 2 graczy | ||
- Klawiatura | ||
- Xinput (domy�lny mapping) | ||
- SDL Joystick api | ||
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CPU_RAM | ||
- Klasa bazowa Mapper (definuje mapper 0?) | ||
x Mapper 0 - NROM, no mapping | ||
X Mapper 1 - MMC1 (Zelda, Mega Man, Metroid) - quite easy | ||
x Mapper 2 (UxROM): ROM remapping, CHR-RAM (Contra, Metal Gear, Duck tales) | ||
x Mapper 3 - CNROM - CHR remapping (Arkanoid) | ||
/ Mapper 4 - MMC3 (Megaman 3,4,5,6, Kirby's Adventure, SMB2,3) | ||
FIX IRQ / MIRRORING glitch | ||
- Mapper 65 - Irem's H3001 (Chip'n'Dales, Antarctic Adventures, Bubble Bobble | ||
- Mapper 7 - Rare games, easy, just PRG mapping | ||
- Normalny dost�p do PPU i APU | ||
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Input | ||
- Obs�uga klawiatury, xinput i joystick | ||
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Debugger | ||
- Step, Continue, Pause, Restart | ||
- Step til return | ||
- Podgl�d rejestr�w | ||
- Podgl�d stosu | ||
- Podgl�d pami�ci (RAM lub ca�a przestrze� adresowa) | ||
- Edycja kodu (opcody lub prosty assembler jak b�dzie czas) | ||
- Breakpointy | ||
- Memory breakpoint | ||
- Watches | ||
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Emulator | ||
- Save states? | ||
- Obs�uga save (.sav) | ||
- Hard reset | ||
- Skr�ty klawiszowe |