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A procedurally generated bullet-hell dungeon crawler made in Python using Arcade.

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JackAshwell11/Hades

Hades

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A procedurally generated bullet-hell dungeon crawler made in Python using Arcade.

How to run

Pre-compiled releases (preferred)

The preferred and easiest way to play Hades is by using the pre-compiled releases on GitHub. To play the game this way, follow these steps:

  1. Download and extract the latest release from here.
  2. Run the window.exe file to play the game.

Locally

Another way to play Hades is by cloning the repository and running it locally. To play the game this way, follow these steps:

  1. Clone the repository using git clone https://github.com/JackAshwell11/Hades.git.
  2. Ensure Poetry is installed and virtual environments are created in the project directory using poetry config virtualenvs.in-project true --local.
  3. Run poetry install --no-dev to install the dependencies needed to run the game.
  4. Run the window.py file in the hades directory to play the game. Optionally, you can run python hades in the CLI (make sure the virtual environment is active first).

While this way is more convoluted and unstable, it will allow you to access the latest version of the game with the newest features.

Building the game

You can also compile the game locally if you choose. To do so, follow these steps:

  1. Clone the repository using git clone https://github.com/JackAshwell11/Hades.git.
  2. Ensure Poetry is installed and virtual environments are created in the project directory using poetry config virtualenvs.in-project true --local.
  3. Run poetry install to install the dependencies needed to build the game.
  4. Either run the build.py file or run python -m build.py to build the game locally. Optionally, you can run make build if you have Make installed.

Contributing

See here for more details.

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A procedurally generated bullet-hell dungeon crawler made in Python using Arcade.

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