The easy way to explore the Silkroad Online world map.
- Navigate through towns, areas, and other popular locations
- Search filter by locations or NPC's
- Search by coordinates (both supported: PosX,PosY or X,Y,Z,Region)
- Teleport actions with NPC's included
- Show coordinates by click
- Zoom levels
- Script editor (Create, Export, Import working even with bots)
- Works on mobile devices
Are you looking for a DEMO?
xSROMap.js library contains the following methods, basic to create fully functional map.
Method | Return | Description |
---|---|---|
init(TagID ) |
- | Initialize the silkroad map at the specified html tag with viewpoint at Hotan |
init(TagID,PosX,PosY ) |
- | Overload, with view at in game (IG) coords |
init(TagID,X,Y,Z,Region ) |
- | Overload, with view at internal client (IC) coords |
SetZoomLimit(MinZoom,MaxZoom ) |
- | Limit the zoom min. and max. Values [0-9] |
SetView(PosX,PosY ) |
- | Set the view instantly using IG coords |
SetView(X,Y,Z,Region ) |
- | Overload, using IC coords |
FlyView(PosX,PosY ) |
- | Set the view flying using IG coords |
FlyView(X,Y,Z,Region ) |
- | Overload, using IC coords |
AddNPC(NpcID,HTMLPopup,PosX,PosY ) |
- | Add NPC marker |
AddNPC(NpcID,HTMLPopup,X,Y,Z,Region ) |
- | Overload, using IC coords |
GoToNPC(NpcID ) |
Boolean |
Set the view on NPC and highlight him, return True if the ID exists |
AddTeleport(HTMLPopup,Type,PosX,PosY ) |
- | Add Teleport marker, Type is a number (0-6) which specify the icon shown |
AddTeleport(HTMLPopup,Type,X,Y,Z,Region ) |
- | Overload, using IC coords |
AddPlayer(PlayerID,HTMLPopup,PosX,PosY ) |
- | Add Player marker |
MovePlayer(PlayerID,PosX,PosY ) |
- | Moves a player by his ID, to the IC coords even through differents areas |
MovePlayer(PlayerID,X,Y,Z,Region ) |
- | Overload, using IC coords |
GoToPlayer(PlayerID ) |
Boolean |
Set the view on Player and highlight him, return True if the ID exists |
RemovePlayer(PlayerID ) |
- | Removes the Player marker |
Note: The map accepts GET parameters, to share shortcut/link locations between users. Both coordinate types are supported and the link will be pointing the current map site.
The methods and functionalities not mentioned here are focused at user features. Explore the code for more info.
1.) To implement NPC's and Teleports for specific server, you should count with these essential files that can be extracted from media.pk2 client file:
- characterdata_all.txt
- textdata_equip&skill_all.txt
- textdata_object_all.txt
- textzonename_all.txt
- npcpos.txt
- teleportdata.txt
- teleportbuilding.txt
- teleportlink.txt
characterdata_all.txt
is a compilation of multiples files, like:
characterdata_100.txt
characterdata_200.txt
characterdata_300.txt
...
You should join them all into one big file to fill our requirements.
Please, keep in mind the files needs to be lowercased to get it work in the next step.
Recommended to use CMD.exe with copy
command which merge multiple files automagically.
copy /b characterdata*.txt characterdata_all.txt
2.) Go to the following repository at Repl.it
.. and choose whatever option you think easier:
1.- Download main.exe
2.- Locate the program at the folder with all mentioned required files
3.- Execute the program
1.- Fork the repository
2.- Upload and replace the required files
3.- Click at RUN (green) button
3.) If everything is right, you'll get new .js files, which has a Copy&Paste javascript variable.
-
NPCs.js :
Contains an object array. The object has as attributes:
name
of NPC
x, z, y, region
from internal client coords position -
TP.js :
Contains an object array. The object has as attributes:
name
of the Gate
x, z, y, region
from internal client coords position
type
number [0-6] linked to the gate icon
teleport
object array to the teleporting areas withname
of the Area andx, z, y, region
from the spawn position -
NPCsLinked.js :
Same as NPCs.js but the objects also contains the attributeteleport
explained above
4.) Iterate the variable you need and add to the map.
Check main.js for more code references.
- Show/hide NPC's or Teleports
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