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Add a flag to control number of buffers used by Metal. Add a flag to …
…control Vsync on window resize (#968) #### Number of buffers MacOS [doc](https://developer.apple.com/documentation/quartzcore/cametallayer/2938720-maximumdrawablecount?language=objc). As far as I know AWT uses double buffering by default. So we would like to experiment with this setting in Fleet. Also I expect that double buffering should reduce user interaction latency. #### Control VSync on window resize I've noticed that on Linux and Windows we don't wait for VSync when repainting synchronously, but only on macOS we do. I suspect that locking EDT when we are waiting for VSync might lead to problems with app responsivenes. So it would be nice to experiment with this setting.
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