forked from codeplaysoftware/cutlass-fork
-
Notifications
You must be signed in to change notification settings - Fork 0
Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
Add Epilogue Pipeline for PVC using EVT (codeplaysoftware#80)
This PR introduces the Epilogue implementation for PVC using the Epilogue Visitor Tree available for SM90 (and onwards) GPUs for NVIDIA. We only support fusion::LinearCombination operation for PVC i.e. D = alpha * A * B + beta * C through this PR, but it can be extended further to add other fusion operations by partial specialization of the FusionCallBacks struct available in the include/cutlass/epilogue/fusion/intel_pvc_callbacks.hpp file. --------- Co-authored-by: Alejandro Acosta <[email protected]>
- Loading branch information
Showing
7 changed files
with
23 additions
and
6 deletions.
There are no files selected for viewing
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters